ability_mods: cha_mod: 2 con_mod: 6 dex_mod: -1 int_mod: 1 str_mod: 7 wis_mod: 4 ac: 26 ac_special: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: The arboreal regent takes 5 additional damage from axes. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Axe Vulnerability range: null raw_description: '**Axe Vulnerability** The arboreal regent takes 5 additional damage from axes.' requirements: null success: null traits: null trigger: null description: 'Arboreal regents—also called treants—are lumbering, solitary creatures responsible for guarding an entire forest. They take an especially long view of affairs and never act brashly or without much deliberation. They occasionally come together in small groups called groves to share news and pass their wisdom down to the arboreal wardens that have sprouted under their watch. In times of grave danger, all the groves in a region may gather for a great months-long meeting to plan and, eventually, act upon a threat. The typical arboreal regent is 30 feet tall, has a trunk 2 feet in diameter, and weighs 4,500 pounds. **__Recall Knowledge - Plant__ (__Nature__)**: DC 24' hp: 150 hp_misc: null immunities: null items: null knowledge_checks: dc: 24 skills: - Nature languages: - Arboreal - Common - Sylvan - speak with plants level: 8 melee: - action_cost: One Action damage: formula: 2d12+7 type: bludgeoning name: branch plus_damage: null to_hit: 19 traits: - reach 15 feet - action_cost: One Action damage: formula: 2d8+7 type: bludgeoning name: root plus_damage: null to_hit: 19 traits: - trip name: Arboreal Regent perception: 18 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an __awakened tree__. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the __concentrate__ and __auditory__ traits. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Awaken Tree range: null raw_description: '**Awaken Tree** [Two Actions] (__concentrate__, __primal__) The arboreal regent causes a tree within 180 feet to uproot itself and fight as a minion using the statistics for an __awakened tree__. The arboreal regent can control up to two awakened trees at a time, and it can issue commands to both trees as a single action, which has the __concentrate__ and __auditory__ traits.' requirements: null success: null traits: - concentrate - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sunder Objects range: null raw_description: '**Sunder Objects** When an arboreal regent damages an item or structure, it deals an additional 2d10 damage to that item or structure.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Throw Rock range: null raw_description: '**Throw Rock** ' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 2d10+7 type: bludgeoning name: rock plus_damage: null to_hit: 19 traits: - brutal - range increment 120 feet rarity: Common resistances: - amount: 5 type: bludgeoning - amount: 5 type: piercing ritual_lists: null saves: fort: 20 fort_misc: null misc: null ref: 11 ref_misc: null will: 16 will_misc: null sense_abilities: null senses: - Perception +18 - low-light vision size: Huge skills: - bonus: 19 misc: null name: 'Athletics ' - bonus: 16 misc: null name: 'Diplomacy ' - bonus: 16 misc: null name: 'Intimidation ' - bonus: 18 misc: null name: 'Nature ' - bonus: 11 misc: +21 in forests name: 'Stealth ' source: - abbr: Bestiary page_start: 25 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 26 misc: null name: Primal Innate Spells spell_groups: - heightened_level: 4 level: -1 spells: - frequency: null name: speak with plants requirement: null to_hit: null traits: - NG - Huge - Plant type: Creature weaknesses: - amount: null type: axe vulnerability - amount: 10 type: fire