ability_mods: cha_mod: 1 con_mod: 3 dex_mod: 1 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 20 ac_special: - descr: 22 with shield raised alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: An arboreal warden takes 5 additional damage from axes. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Axe Vulnerability range: null raw_description: '**Axe Vulnerability** An arboreal warden takes 5 additional damage from axes.' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield's Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. effects: null failure: null frequency: null full_description: null generic_description: null name: Shield Block range: null raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield raised, you would take damage from a physical attack. **Effect** You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield''s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.' requirements: null success: null traits: null trigger: While you have your shield raised, you would take damage from a physical attack. description: 'Arboreal wardens are the rangers of arboreal society. These itinerant folk have an innate curiosity about the woodlands in which they dwell, and rarely stop to take root and rest in the same part of the forest twice. This wanderlust makes wardens ideal forest patrollers and scouts. While they are robust combatants, they know better than to confront dangerous foes on their own. Instead, they report any dangers to arboreal regents. In rare cases, large groups of arboreal wardens congregate to form a copse. Copses travel beyond the boundaries of a forest to investigate the hinterlands and gather intelligence on potential threats before returning to report their findings. Arboreal wardens do not pretend to understand to other creatures'' motives—like most forces of the natural world, they are ambivalent about mortal affairs that do not involve their forest. **__Recall Knowledge - Plant__ (__Nature__)**: DC 19' hp: 75 hp_misc: null immunities: null items: - large bark shield (Hardness 3, Hit Points 20, BT 10) - stone longsword knowledge_checks: dc: 19 skills: - Nature languages: - Arboreal - Common - Sylvan level: 4 melee: - action_cost: One Action damage: formula: 1d8+10 type: bludgeoning name: stone longsword plus_damage: null to_hit: 13 traits: - reach 10 feet - action_cost: One Action damage: formula: 1d6+10 type: bludgeoning name: shield bash plus_damage: null to_hit: 13 traits: null name: Arboreal Warden perception: 11 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Shield Push range: null raw_description: '**Shield Push** [Two Actions] The arboreal warden Strides and then makes a shield bash Strike. If the attack hits, the target is pushed 10 feet.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 5 type: bludgeoning - amount: 5 type: piercing ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 9 ref_misc: null will: 11 will_misc: null sense_abilities: null senses: - Perception +11 - low-light vision size: Large skills: - bonus: 13 misc: null name: 'Athletics ' - bonus: 9 misc: +14 in forests name: 'Stealth ' source: - abbr: Bestiary page_start: 24 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - NG - Large - Plant type: Creature weaknesses: - amount: null type: axe vulnerability - amount: 10 type: fire