ability_mods: cha_mod: -1 con_mod: 8 dex_mod: -1 int_mod: -5 str_mod: 10 wis_mod: -1 ac: 35 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: The azure worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It's also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Inexorable range: null raw_description: '**Inexorable** The azure worm recovers from the paralyzed, slowed, and stunned conditions at the end of its turn. It''s also immune to penalties to its Speeds and the immobilized condition, and it ignores difficult terrain and greater difficult terrain.' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The azure worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can't be avoided in this way. effects: null failure: null frequency: once per day full_description: null generic_description: null name: Shake It Off range: null raw_description: '**Shake It Off** [Reaction] **Frequency** once per day; **Trigger** The azure worm would be affected by a condition or adverse effect (such as __baleful polymorph__). **Effect** The azure worm negates the triggering condition or effect. Effects from artifacts, deities, or a similarly powerful source can''t be avoided in this way.' requirements: null success: null traits: null trigger: The azure worm would be affected by a condition or adverse effect (such as __baleful polymorph__). description: 'The azure worm is a deep-blue creature that is more at home in flooded tunnels than dry caves. While an azure worm is a strong swimmer, it prefers to lie in wait within the walls, door, or even ceiling of flooded caverns, ready to spring out and ambush creatures swimming past its hiding spot. The azure worm is particularly hated and feared by Darklands-dwelling cultures, due to the fact that an azure worm that burrows into a tunnel often brings with it waters from the submerged river or lake it calls home. When it becomes obvious that an azure worm is near a Darklands settlement, the inhabitants quickly establishing a hunting party to deal with the menace before it can bring ruin. **__Recall Knowledge - Animal__ (__Nature__)**: DC 36' hp: 320 hp_misc: null immunities: null items: null knowledge_checks: dc: 36 skills: - Nature languages: null level: 15 melee: - action_cost: One Action damage: formula: 3d12+16 type: piercing name: jaw plus_damage: - formula: null type: Improved Grab to_hit: 31 traits: - deadly 2d10 - reach 15 feet - action_cost: One Action damage: formula: 4d6+16 type: piercing name: stinger plus_damage: - formula: null type: azure worm venom to_hit: 31 traits: - agile - poison - reach 15 feet - action_cost: One Action damage: formula: 2d8+14 type: bludgeoning name: body plus_damage: null to_hit: 29 traits: - reach 15 feet name: Azure Worm perception: 22 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Azure Worm Venom range: null raw_description: '**Azure Worm Venom** (__poison__) **Saving Throw** DC 37 Fortitude, **Maximum Duration** 6 rounds; **Stage 1** 3d6 poison damage and clumsy 2 (1 round); **Stage 2** 4d6 poison damage and clumsy 2 (1 round); **Stage 3** 6d6 poison damage and clumsy 2 (1 round)' requirements: null success: null traits: - poison trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The azure worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water's surface). After the Strike, the worm splashes back down. It can use Improved Grab on this Strike and follow it up with Fast Swallow. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Breach range: null raw_description: '**Breach** [Two Actions] The azure worm Swims up to its swim Speed, then Leaps vertically out of the water up to 30 feet, making a Strike against a creature at the apex of the jump (this lets it attack a creature within 45 feet of the water''s surface). After the Strike, the worm splashes back down. It can use Improved Grab on this Strike and follow it up with Fast Swallow.' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The worm uses Swallow Whole. effects: null failure: null frequency: null full_description: null generic_description: null name: Fast Swallow range: null raw_description: '**Fast Swallow** [Reaction] **Trigger** The worm Grabs a creature. **Effect** The worm uses Swallow Whole.' requirements: null success: null traits: null trigger: The worm Grabs a creature. - action_cost: One Action critical_failure: null critical_success: null description: Huge, 3d8+10 bludgeoning, Rupture 27 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Swallow Whole range: null raw_description: '**Swallow Whole** Huge, 3d8+10 bludgeoning, Rupture 27' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all the attacks. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Thrash range: null raw_description: '**Thrash** [Two Actions] The worm makes a Strike once against each creature in its reach. It can Strike up to once with its jaws, up to once with its stinger, and any number of times with its body. Each attack counts toward the worm''s multiple attack penalty, but the multiple attack penalty doesn''t increase until after it makes all the attacks.' requirements: null success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: - amount: null type: '>' ritual_lists: null saves: fort: 32 fort_misc: null misc: null ref: 20 ref_misc: null will: 23 will_misc: null sense_abilities: null senses: - Perception +22 - darkvision - tremorsense (imprecise) 100 feet size: Gargantuan skills: - bonus: 33 misc: null name: 'Athletics ' - bonus: 20 misc: +25 in water name: 'Stealth ' source: - abbr: Bestiary page_start: 57 page_stop: null speed: - amount: 40 type: Land - amount: 40 type: burrow - amount: 60 type: swim spell_lists: null traits: - Uncommon - N - Gargantuan - Amphibious - Animal type: Creature weaknesses: null