ability_mods: cha_mod: 5 con_mod: 2 dex_mod: 5 int_mod: 2 str_mod: 3 wis_mod: 2 ac: 24 ac_special: null alignment: CE automatic_abilities: null description: 'Undeath is rare in the fey realm of the First World, for that plane''s infusion with the raw power of life makes undead uncomfortable at best. Yet a few fey have adopted the vile practices and habits of notorious undead while still being living themselves, as seen in the blood-drinking habits of the murderous baobhan sith. A baobhan sith avoids confrontations when outnumbered, and although territorial, they won''t reveal their true nature to larger groups. They prefer to drink blood from victims they find attractive, and they avoid drinking blood from animals and beasts entirely, as they consider such activities to be uncultured. **__Recall Knowledge - Fey__ (__Nature__)**: DC 24' hp: 105 hp_misc: null immunities: null items: null knowledge_checks: dc: 24 skills: - Nature languages: - Aklo - Common - Sylvan level: 6 melee: - action_cost: One Action damage: formula: 2d6+6 type: slashing and 1d6 persistent bleed name: claw plus_damage: null to_hit: 17 traits: - agile - finesse name: Baobhan Sith perception: 12 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: "The baobhan sith sways rhythmically and Strides up to their Speed.\ \ Each creature within 30 feet of the baobhan sith at the end of their movement\ \ must attempt a DC 25 Will save. \n\n**Critical Success **The creature is unaffected\ \ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Success **The\ \ creature is __slowed 1__ for 1 round and is temporarily immune to Captivating\ \ Dance for 24 hours. \n\n**Failure **The creature is __fascinated__, and it must\ \ spend at least 1 of its actions on each of its turns to move closer to the baobhan\ \ sith as expediently as possible, while avoiding obvious dangers. If the creature\ \ ends its movement or turn adjacent to the fey, it is slowed 1 until the end\ \ of its next turn. \n\n**Critical Failure **As failure, but the creature must\ \ spend each of its actions moving closer to the baobhan sith, and if it ends\ \ its movement or turn adjacent to the fey, it is __paralyzed__ until the end\ \ of its next turn." effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Captivating Dance range: null raw_description: "**Captivating Dance** [Two Actions] (__enchantment__, __incapacitation__,\ \ __mental__, __primal__, __visual__) The baobhan sith sways rhythmically and\ \ Strides up to their Speed. Each creature within 30 feet of the baobhan sith\ \ at the end of their movement must attempt a DC 25 Will save. \n\n**Critical\ \ Success **The creature is unaffected and is temporarily immune to Captivating\ \ Dance for 24 hours. \n\n**Success **The creature is __slowed 1__ for 1 round\ \ and is temporarily immune to Captivating Dance for 24 hours. \n\n**Failure **The\ \ creature is __fascinated__, and it must spend at least 1 of its actions on each\ \ of its turns to move closer to the baobhan sith as expediently as possible,\ \ while avoiding obvious dangers. If the creature ends its movement or turn adjacent\ \ to the fey, it is slowed 1 until the end of its next turn. \n\n**Critical Failure\ \ **As failure, but the creature must spend each of its actions moving closer\ \ to the baobhan sith, and if it ends its movement or turn adjacent to the fey,\ \ it is __paralyzed__ until the end of its next turn." requirements: null success: null traits: - enchantment - incapacitation - mental - primal - visual trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The baobhan sith can transform into a large raven, with the effects from the bird option in the __aerial form__ spell. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__, __transmutation__) The baobhan sith can transform into a large raven, with the effects from the bird option in the __aerial form__ spell.' requirements: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: A bleeding creature is within the baobhan sith's reach effects: null failure: null frequency: null full_description: null generic_description: null name: Drink Blood range: null raw_description: '**Drink Blood** **Requirements **A bleeding creature is within the baobhan sith''s reach; **Effect **The baobhan sith tries to Drink the Blood from the bleeding creature''s wounds. The baobhan sith attempts an __Athletics__ check against the victim''s Fortitude DC. On a success, the victim becomes __drained 1__ and the baobhan sith regains 10 HP, gaining any Hit Points in excess of their maximum Hit Points as temporary Hit Points. Drinking Blood from a victim that''s already drained doesn''t restore any Hit Points to the baobhan sith but increases the victim''s drained value by 1. A victim''s drained condition decreases by 1 per week. A blood transfusion, which requires 10 minutes, a successful DC 20 __Medicine__ check, and sufficient blood or a blood donor, reduces the drained value by 1.' requirements: null success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: null ritual_lists: null saves: fort: 12 fort_misc: null misc: null ref: 17 ref_misc: null will: 14 will_misc: null sense_abilities: null senses: - Perception +12 - low-light vision size: Medium skills: - bonus: 15 misc: null name: 'Acrobatics ' - bonus: 15 misc: null name: 'Deception ' - bonus: 12 misc: null name: 'Nature ' - bonus: 15 misc: +17 when dancing name: 'Performance ' - bonus: 15 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 33 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 24 misc: null name: Primal Innate Spells spell_groups: - heightened_level: null level: 3 spells: - frequency: at will name: mind reading requirement: null to_hit: null traits: - Uncommon - CE - Medium - Fey type: Creature weaknesses: - amount: 5 type: cold iron