ability_mods: cha_mod: -2 con_mod: 4 dex_mod: 2 int_mod: -4 str_mod: 5 wis_mod: 2 ac: 23 ac_special: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. effects: null failure: null frequency: null full_description: null generic_description: null name: Ferocity range: null raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.' requirements: null success: null traits: null trigger: The monster is reduced to 0 HP. description: 'Blood boars are fearsome swine bred in Cheliax for the singular purpose of hunting down escaped slaves. The species originated from a type of large feral boar native to Nidal''s shadowy Uskwood, and blood boars retain their predecessors'' gray fur, red eyes, and exceptional senses. The intensive breeding process to produce blood boars—augmented by the selective application of magic—grants the creatures an unparalleled awareness of blood, including the ability to precisely detect a bloodied creature''s location and movements, allowing the boars to track their prey from up to a mile away. Blood boars'' keepers groom and mark the animals to enhance their already unsettling appearance. While from a distance, a blood boar might be mistaken for an ordinary pig, up close the differences are stark. Blood-red eyes, ashen fur, and unnaturally sharp tusks frame hundreds of pounds of raw muscle, the veins of which can be seen through the boar''s ghastly pale flesh. Chains, manacles, and spikes are typical blood boar accessories, ensuring the boars are as fearsome as possible. A blood boar''s ability to track its quarry using only the scent of the target''s blood has been the bane of many thieves, brigands, and the occasional illicit lover, but none have as much cause to fear the beasts as slaves in pursuit of freedom. Even washing off spilled blood does nothing to deter the blood boar''s pursuit if it already has the scent. As a result, many halflings in the Bellflower Network zealously practice disarming and nonlethal combat techniques specifically to avoid accidental bloodshed during an escape. **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 98 hp_misc: null immunities: null items: null knowledge_checks: dc: 22 skills: - Nature languages: null level: 6 melee: - action_cost: One Action damage: formula: 2d8+8 type: piercing name: jaws plus_damage: null to_hit: 17 traits: null name: Blood Boar perception: 15 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The blood boar Strides toward its quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to its Speed during the movement. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Chase Down range: null raw_description: '**Chase Down** The blood boar Strides toward its quarry, ignoring difficult terrain and gaining a +10-foot circumstance bonus to its Speed during the movement.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The blood boar lets forth a hair-raising squeal. Each creature within 30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened 2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same turn after using Chase Down, the Will save DC is instead 25. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Terrifying Squeal range: null raw_description: '**Terrifying Squeal** (__auditory__, __emotion__, __fear__, __mental__) The blood boar lets forth a hair-raising squeal. Each creature within 30 feet must succeed at a DC 23 Will save or become __frightened 1__ (__frightened 2__ on a critical failure). If the blood boar uses Terrifying Squeal on the same turn after using Chase Down, the Will save DC is instead 25.' requirements: null success: null traits: - auditory - emotion - fear - mental trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 16 fort_misc: null misc: null ref: 14 ref_misc: null will: 10 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The blood boar can precisely sense bleeding creatures within 60 feet. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Bloodsense range: null raw_description: '**Bloodsense** The blood boar can precisely sense bleeding creatures within 60 feet.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: On smelling a creature's blood, the blood boar can designate that creature as its quarry. The blood boar can smell its quarry from up to a mile away. A blood boar can have only one quarry at a time. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Blood Quarry range: null raw_description: '**Blood Quarry** On smelling a creature''s blood, the blood boar can designate that creature as its quarry. The blood boar can smell its quarry from up to a mile away. A blood boar can have only one quarry at a time.' requirements: null success: null traits: null trigger: null senses: - Perception +15 - bloodsense 60 feet - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 10 misc: null name: 'Acrobatics ' - bonus: 15 misc: null name: 'Athletics ' - bonus: 15 misc: null name: 'Survival ' source: - abbr: 'Pathfinder #147: Tomorrow Must Burn' page_start: 76 page_stop: null speed: - amount: 40 type: Land spell_lists: null traits: - NE - Medium - Animal type: Creature weaknesses: null