ability_mods: cha_mod: -3 con_mod: 4 dex_mod: 1 int_mod: -4 str_mod: 4 wis_mod: 2 ac: 18 ac_special: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. effects: null failure: null frequency: null full_description: null generic_description: null name: Ferocity range: null raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.' requirements: null success: null traits: null trigger: The monster is reduced to 0 HP. description: 'Boars are omnivorous mammals, hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids either in self-defense or during their mating season in the winter months, when the males grow an extra inch of tissue to protect their organs as they fight off rivals. Of course, in some cultures boars are trained to become much more aggressive so they can fill the roles of warbeast and guardian. When such boars escape back into the wild, they can become true terrors of the region. **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null immunities: null items: null knowledge_checks: dc: 16 skills: - Nature languages: null level: 2 melee: - action_cost: One Action damage: formula: 2d6+4 type: piercing name: Tusk plus_damage: null to_hit: 10 traits: null name: Boar perception: 8 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The boar __Strides__ twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Boar Charge range: null raw_description: '**Boar Charge** [Two Actions] The boar __Strides__ twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 10 fort_misc: null misc: null ref: 5 ref_misc: null will: 8 will_misc: null sense_abilities: null senses: - Perception +8 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 5 misc: null name: 'Acrobatics ' - bonus: 8 misc: null name: 'Athletics ' - bonus: 8 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 43 page_stop: null speed: - amount: 40 type: Land spell_lists: null traits: - N - Medium - Animal type: Creature weaknesses: null