ability_mods: cha_mod: 5 con_mod: 2 dex_mod: 5 int_mod: 1 str_mod: 2 wis_mod: 2 ac: 22 ac_special: null alignment: NE automatic_abilities: null description: 'For many, gambling is just fun and games, but for some, it can become a bad habit or even a life-consuming addiction. Bone croupiers take the meaning of "life-consuming" to its literal extreme. Undead gamblers whose lust for cards and dice couldn''t be sated in life, they haunt the shadowy corners of gambling halls and continue their search for that next hit of adrenaline. In undeath, gaming takes on a different flavor; with nothing left to lose, bone croupiers turn their attentions toward others, cajoling and palavering normally casual gamers into committing themselves to ever higher stakes. Before they know it, these unsuspecting victims have called in decades-old favors and put liens on their homes in the hope of winning back just a fraction of the pot. But by then the bone croupier has already claimed its prize—for to this undead chiseler, any earnings are incidental, and the real prize is encouraging others to lose their own. Bone croupiers often enshroud themselves in thick layers of cigar smoke or voluminous robes to mask their undead nature, but they almost always wear wicked grins at the table. This smile is no ruse or part of its poker face, however—the truth is that bone croupiers truly delight in games, regardless of whether they are winning or losing, and despite their incredible skills of deception and trickery, most simply can''t disguise their unbridled mirth. **__Recall Knowledge - Undead__ (__Religion__)**: DC 20' hp: 50 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - unconscious items: null knowledge_checks: dc: 20 skills: - Religion languages: - Common level: 5 melee: - action_cost: One Action damage: formula: 2d8+5 type: slashing name: claw plus_damage: null to_hit: 14 traits: - agile - finesse name: Bone Croupier perception: 11 proactive_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The bone croupier pulls on the threads of luck that bind all things. Instead of rolling its check, the target automatically gets a failure. effects: null failure: null frequency: once per day full_description: null generic_description: null name: Change of Luck range: null raw_description: '**Change of Luck** [Free Action] (__divination__, __misfortune__, __occult__) **Frequency** once per day; **Trigger** A creature within 30 feet of the bone croupier attempts a check that uses a d20, but hasn''t rolled yet; **Effect** The bone croupier pulls on the threads of luck that bind all things. Instead of rolling its check, the target automatically gets a failure.' requirements: null success: null traits: - divination - misfortune - occult trigger: A creature within 30 feet of the bone croupier attempts a check that uses a d20, but hasn't rolled yet - action_cost: Two Actions critical_failure: null critical_success: null description: The bone croupier targets an adjacent creature that is __dying__. That creature can either increase its dying value by 1 or roll a d4. On a 4, the creature is no longer dying and is __unconscious__ at 0 HP. On a 1, 2, or 3, however, the creature increases its dying value by that amount. Regardless, the creature is temporarily immune for the next 24 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Roll the Bones range: null raw_description: '**Roll the Bones** [Two Actions] (__death__, __occult__) The bone croupier targets an adjacent creature that is __dying__. That creature can either increase its dying value by 1 or roll a d4. On a 4, the creature is no longer dying and is __unconscious__ at 0 HP. On a 1, 2, or 3, however, the creature increases its dying value by that amount. Regardless, the creature is temporarily immune for the next 24 hours.' requirements: null success: null traits: - death - occult trigger: null ranged: null rarity: Common resistances: - amount: 5 type: cold - amount: 5 type: piercing - amount: 5 type: slashing ritual_lists: null saves: fort: 9 fort_misc: null misc: null ref: 14 ref_misc: null will: 14 will_misc: null sense_abilities: null senses: - Perception +11 - darkvision size: Medium skills: - bonus: 14 misc: null name: 'Acrobatics ' - bonus: 14 misc: null name: 'Deception ' - bonus: 14 misc: null name: 'Diplomacy ' - bonus: 12 misc: null name: 'Gambling Lore ' - bonus: 14 misc: null name: 'Stealth ' - bonus: 14 misc: null name: 'Thievery ' source: - abbr: 'Pathfinder #151: The Show Must Go On' page_start: 80 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 22 misc: null name: Occult Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: discern lies requirement: null - heightened_level: null level: 3 spells: - frequency: null name: mind reading requirement: null - heightened_level: null level: 1 spells: - frequency: null name: illusory disguise requirement: null - heightened_level: 4 level: 0 spells: - frequency: null name: prestidigitation requirement: null to_hit: null traits: - NE - Medium - Undead type: Creature weaknesses: null