ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 3 int_mod: -4 str_mod: 2 wis_mod: 3 ac: 15 ac_special: null alignment: N automatic_abilities: null description: "The bottlenose dolphin is the most common and widespread species of\ \ dolphin. They are social predators who hunt shallow seas and rivers in large family\ \ groups called pods. Sailors are fond of bottlenose dolphins and frequently tell\ \ tales of how they save drowning fishers or kill sharks with blows from their powerful\ \ snouts. \n\n\n\n**__Recall Knowledge - Animal__ (__Nature__)**: DC 14" hp: 16 hp_misc: null immunities: null items: null knowledge_checks: dc: 14 skills: - Nature languages: null level: 0 melee: - action_cost: One Action damage: formula: 1d6+2 type: bludgeoning name: snout plus_damage: null to_hit: 6 traits: null - action_cost: One Action damage: formula: 1d6+2 type: piercing name: jaws plus_damage: null to_hit: 6 traits: null name: Bottlenose Dolphin perception: 7 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The bottlenose dolphin __Swims__ twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be __slowed 1__ for 1 round. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Ramming Speed range: null raw_description: '**Ramming Speed** [Two Actions] The bottlenose dolphin __Swims__ twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 Fortitude save or be __slowed 1__ for 1 round.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 6 fort_misc: null misc: null ref: 7 ref_misc: null will: 5 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A bottlenose dolphin can use its hearing as a __precise sense__ at the listed range, but only underwater. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Aquatic Echolocation range: null raw_description: '**Aquatic Echolocation** A bottlenose dolphin can use its hearing as a __precise sense__ at the listed range, but only underwater.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A bottlenose dolphin can hold its breath for 2 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Deep Breath range: null raw_description: '**Deep Breath** A bottlenose dolphin can hold its breath for 2 hours.' requirements: null success: null traits: null trigger: null senses: - Perception +7 - aquatic echolocation 120 feet - low-light vision size: Medium skills: - bonus: 6 misc: null name: 'Athletics ' source: - abbr: Bestiary 2 page_start: 84 page_stop: null speed: - amount: 60 type: swim spell_lists: null traits: - N - Medium - Animal type: Creature weaknesses: null