ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 2 int_mod: 1 str_mod: 4 wis_mod: 3 ac: 20 ac_special: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The cairn wight makes a Strike before being destroyed. It doesn't gain any temporary HP from drain life on this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Final Spite range: null raw_description: '**Final Spite [Reaction]** **Trigger** The cairn wight is reduced to 0 Hit Points; **Effect** The cairn wight makes a Strike before being destroyed. It doesn''t gain any temporary HP from drain life on this Strike.' requirements: null success: null traits: null trigger: The cairn wight is reduced to 0 Hit Points description: 'Jealous guardians of tombs, barrows, and sepulchers, cairn wights usually spawn from necromantic rituals. For those mortals who cannot abide the thought of separation from their earthly possessions, the undead existence offered by transformation into a cairn wight can be tempting. Perhaps as frequently, particularly avaricious and wealthy royalty or merchants seek out victims to transform into cairn wights to guard their precious wealth for all time. Only in the rarest instances is the greed of a mortal strong enough to spontaneously transform them into a cairn wight without a dark ritual or the intercession of a powerful divine being. On those occasions, however, the resultant wight exhibits unmatched viciousness and likely owns rare treasure indeed. As guardians of material possessions, cairn wights are supernaturally bound to the armaments they wore during the ritual used to create them. They can spread their necromantic powers into the weapons they wield. A slash from a cairn wight''s sword channels life from the victim into the wight. **__Recall Knowledge - Undead__ (__Religion__)**: DC 21' hp: 67 hp_misc: null immunities: - death effects - disease - paralyzed - poison - unconscious items: - longsword - studded leather armor knowledge_checks: dc: 21 skills: - Religion languages: - Common - Necril level: 4 melee: - action_cost: One Action damage: formula: 1d8+7 type: slashing name: longsword plus_damage: - formula: null type: drain life to_hit: 14 traits: - versatile P - action_cost: One Action damage: formula: 1d6+7 type: slashing name: claw plus_damage: - formula: null type: drain life to_hit: 14 traits: - agile name: Cairn Wight perception: 11 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A living humanoid slain by a cairn wight's weapon or claw Strike rises as a spawned wight after 1d4 rounds. This spawned wight is under the command of the cairn wight that killed it. It doesn't have drain life or cairn wight spawn and is __clumsy 2__ for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Cairn Wight Spawn range: null raw_description: '**Cairn Wight Spawn** (__divine__, __necromancy__) A living humanoid slain by a cairn wight''s weapon or claw Strike rises as a spawned wight after 1d4 rounds. This spawned wight is under the command of the cairn wight that killed it. It doesn''t have drain life or cairn wight spawn and is __clumsy 2__ for as long as it is a spawned wight. If its creator dies, the spawned wight becomes a full-fledged, autonomous cairn wight; it regains its free will, gains drain life and cairn wight spawn, and is no longer clumsy.' requirements: null success: null traits: - divine - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: When the cairn wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must succeed at a DC 18 Fortitude save or become __drained 1__. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Drain Life range: null raw_description: '**Drain Life** (__divine__, __necromancy__) When the cairn wight damages a living creature with a melee Strike, using an unarmed attack or its bound weapon, the cairn wight gains 5 temporary Hit Points and the creature must succeed at a DC 18 Fortitude save or become __drained 1__. Further damage dealt by the cairn wraith increases the drained condition value by 1 on a failed save, to a maximum of drained 4.' requirements: null success: null traits: - divine - necromancy trigger: null - action_cost: Two Actions critical_failure: The creature is frightened 2 and takes a -2 status penalty to saving throws against drain life. critical_success: The creature is unaffected. description: "The cairn wight chants a low, haunting melody. Living creatures within\ \ 50 feet must attempt a DC 21 Will save. The cairn wight can't chant a new Funereal\ \ Dirge for 1d4 rounds. \n\n" effect: null effects: null failure: The creature is frightened 2. frequency: null full_description: null generic_description: null name: Funereal Dirge range: null raw_description: "**Funereal Dirge** [Two Actions] (__auditory__, __divine__, __emotion__,\ \ __fear__, __mental__, __necromancy__) The cairn wight chants a low, haunting\ \ melody. Living creatures within 50 feet must attempt a DC 21 Will save. The\ \ cairn wight can't chant a new Funereal Dirge for 1d4 rounds. \n\n**Critical\ \ Success** The creature is unaffected. \n\n**Success** The creature is __frightened\ \ 1__. \n\n**Failure** The creature is frightened 2. \n\n**Critical Failure**\ \ The creature is frightened 2 and takes a -2 status penalty to saving throws\ \ against drain life." requirements: null success: The creature is frightened 1. traits: - auditory - divine - emotion - fear - mental - necromancy trigger: null ranged: null rarity: Uncommon resistances: null ritual_lists: null saves: fort: 12 fort_misc: null misc: null ref: 10 ref_misc: null will: 11 will_misc: null sense_abilities: null senses: - Perception +11 - darkvision size: Medium skills: - bonus: 12 misc: null name: 'Athletics ' - bonus: 11 misc: null name: 'Intimidation ' - bonus: 9 misc: null name: 'Religion ' - bonus: 12 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 292 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - Uncommon - LE - Medium - Undead - Wight type: Creature weaknesses: null