ability_mods: cha_mod: 5 con_mod: 6 dex_mod: 4 int_mod: -3 str_mod: 8 wis_mod: 4 ac: 37 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature slays a crag linnorm, it must succeed at a DC 35 Will save or permanently gain weakness to fire 15. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Curse of Fire range: null raw_description: '**Curse of Fire** (__curse__, __fire__, __primal__) When a creature slays a crag linnorm, it must succeed at a DC 35 Will save or permanently gain weakness to fire 15.' requirements: null success: null traits: - curse - fire - primal trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: Tail only. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Despite being among the weakest linnorms, the crag linnorm is a devastating predator, capable of quickly cooking its foes with its magma breath. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 34' hp: 270 hp_misc: regeneration 10 (deactivated by cold iron) immunities: - curse - fire - paralyzed - sleep items: null knowledge_checks: dc: 34 skills: - Arcana languages: - Aklo - Draconic - Sylvan level: 14 melee: - action_cost: One Action damage: formula: 3d12+14 type: piercing name: jaws plus_damage: - formula: null type: crag linnorm venom to_hit: 30 traits: - reach 20 feet - magical - action_cost: One Action damage: formula: 3d8+14 type: slashing name: claw plus_damage: null to_hit: 30 traits: - reach 20 feet - magical - action_cost: One Action damage: formula: 3d6+14 type: bludgeoning name: tail plus_damage: - formula: null type: Improved Grab to_hit: 30 traits: - reach 20 feet - magical name: Crag Linnorm perception: 26 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The crag linnorm breathes out a stream of magma in a 120-foot line that deals 12d6 fire damage to creatures within the area (DC 34 basic Reflex save). Any creature that fails its save also takes 4d6 persistent fire damage. The crag linnorm can't use Breath Weapon again for 1d4 rounds. The magma remains until the start of the linnorm's next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Breath Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any creature that moves across or through the magma takes 6d6 fire damage (DC 34 basic Reflex save). At the start of the linnorm's next turn, the magma cools to a thin layer of brittle stone on the ground, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__evocation__, __fire__, __primal__) The crag linnorm breathes out a stream of magma in a 120-foot line that deals 12d6 fire damage to creatures within the area (DC 34 basic Reflex save). Any creature that fails its save also takes 4d6 persistent fire damage. The crag linnorm can''t use Breath Weapon again for 1d4 rounds. The magma remains until the start of the linnorm''s next turn. If the linnorm was on the ground, the magma remains as a burning line on the ground directly under the line of the Breath Weapon, and if the linnorm was airborne, the magma rains downward in a sheet 60 feet high. Any creature that moves across or through the magma takes 6d6 fire damage (DC 34 basic Reflex save). At the start of the linnorm''s next turn, the magma cools to a thin layer of brittle stone on the ground, or the magma rain finishes falling and turns to harmless pebbles. The cooled magma quickly degrades to powder and sand over the course of several hours.' requirements: null success: null traits: - evocation - fire - primal trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 2d6+14 bludgeoning, DC 34 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Constrict range: null raw_description: '**__Constrict__** 2d6+14 bludgeoning, DC 34' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 34 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire damage and __drained 1__; **Stage 2** 6d6 fire damage and __drained 2__.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Craig Linnorm Venom range: null raw_description: '**Craig Linnorm Venom** (__fire__, __injury__, __poison__) **Saving Throw** DC 34 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire damage and __drained 1__; **Stage 2** 6d6 fire damage and __drained 2__.' requirements: null success: null traits: - fire - injury - poison trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: cold iron ritual_lists: null saves: fort: 28 fort_misc: null misc: +1 status to all saves vs. magic ref: 24 ref_misc: null will: 22 will_misc: null sense_abilities: null senses: - Perception +26 - darkvision - scent (imprecise) 60 feet - true seeing size: Gargantuan skills: - bonus: 22 misc: null name: 'Acrobatics ' - bonus: 28 misc: null name: 'Athletics ' source: - abbr: Bestiary page_start: 224 page_stop: null speed: - amount: 35 type: Land - amount: 100 type: fly - amount: 60 type: swim - amount: 128 type: freedom of movement spell_lists: - dc: 33 misc: null name: Primal Innate Spells spell_groups: - heightened_level: 6 level: -1 spells: - frequency: null name: freedom of movement requirement: null - heightened_level: 5 level: -1 spells: - frequency: null name: true seeing requirement: null to_hit: null traits: - Uncommon - CE - Gargantuan - Dragon - Fire type: Creature weaknesses: null