ability_mods: cha_mod: -4 con_mod: 3 dex_mod: 1 int_mod: -5 str_mod: 4 wis_mod: 1 ac: 18 ac_special: null alignment: N automatic_abilities: null description: 'Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually are indistinguishable from logs when viewed from afar—at least until they attack. Alligators have similar statistics, but because they often live in more temperate climates, they endure cold temperatures better. Unlike alligators, crocodiles can tolerate salt water. Both are formidable predators that are likely to devour careless adventurers who fail to watch where they step. **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null immunities: null items: null knowledge_checks: dc: 16 skills: - Nature languages: null level: 2 melee: - action_cost: One Action damage: formula: 1d10+4 type: piercing name: jaws plus_damage: - formula: null type: Grab to_hit: 10 traits: null - action_cost: One Action damage: formula: 1d6+4 type: bludgeoning name: tail plus_damage: null to_hit: 10 traits: - agile name: Crocodile perception: 7 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 35 feet effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Aquatic Ambush range: null raw_description: '**Aquatic Ambush** 35 feet' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The crocodile must have a creature grabbed. effects: null failure: null frequency: null full_description: null generic_description: null name: Death Roll range: null raw_description: '**Death Roll** (__attack__) **Requirement** The crocodile must have a creature grabbed. **Effect** The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone. If it fails, it releases the creature.' requirements: null success: null traits: - attack trigger: null - action_cost: None critical_failure: null critical_success: null description: The crocodile can hold its breath for about 2 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Deep Breath range: null raw_description: '**Deep Breath** The crocodile can hold its breath for about 2 hours.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 9 fort_misc: null misc: null ref: 7 ref_misc: null will: 5 will_misc: null sense_abilities: null senses: - Perception +7 - low-light vision size: Large skills: - bonus: 8 misc: null name: 'Athletics ' - bonus: 7 misc: +11 in water name: 'Stealth ' source: - abbr: Bestiary page_start: 67 page_stop: null speed: - amount: 20 type: Land - amount: 25 type: swim spell_lists: null traits: - N - Large - Animal type: Creature weaknesses: null