ability_mods: cha_mod: -1 con_mod: 2 dex_mod: -1 int_mod: 0 str_mod: 5 wis_mod: 3 ac: 21 ac_special: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. effects: null failure: null frequency: null full_description: null generic_description: null name: Ferocity range: null raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.' requirements: null success: null traits: null trigger: The monster is reduced to 0 HP. - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling. effects: null failure: null frequency: once per day full_description: null generic_description: null name: Flash of Insight range: null raw_description: '**Flash of Insight** [Free Action] (__divination__, __occult__, __fortune__) **Frequency** once per day; **Trigger** The cyclops is about to roll a d20. **Effect** The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.' requirements: null success: null traits: - divination - occult - fortune trigger: The cyclops is about to roll a d20. description: 'The kingdoms of the cyclopes date to an age before the rise of humanity, when dragons and giants and serpentfolk ruled the world. The cyclopes built enormous stone cities and prayed to ancient gods of brutality and wrath, but their power to foresee the future failed them, and their civilization collapsed. Today, most cyclopes have virtually no knowledge of the former glory of their kind, even though it is not uncommon for them to dwell among the ruins of their greatness. Cyclops cities include monuments and imposing murals which depict their peoples'' history, but few now among them can read or interpret these relics of the past. In addition to their single eye, cyclopes are also famous for their never-ending hunger, an appetite so all-consuming that some scholars theorize it may in fact be some kind of curse. The ever-present hunger of the cyclopes seems to have some connection to the death of their civilization—though whether this voracity was the cause or a side-effect of their people''s downfall is likely destined to remain a mystery. Although details of the cyclopes'' gods have largely been lost to the annals of time, what little is known about these deities suggests they were vindictive and petty enough to curse their own people if they felt neglected or badly served. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 22' hp: 80 hp_misc: null immunities: null items: - greataxe - heavy crossbow (10 bolts) - hide armor knowledge_checks: dc: 22 skills: - Society languages: - Common - Cyclops - Jotun level: 5 melee: - action_cost: One Action damage: formula: 1d12+9 type: slashing name: greataxe plus_damage: null to_hit: 14 traits: - reach 10 feet - sweep name: Cyclops perception: 12 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Swipe range: null raw_description: '**Swipe** [Two Actions] (__flourish__) The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within its melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops''s multiple attack penalty.' requirements: null success: null traits: - flourish trigger: null ranged: - action_cost: One Action damage: formula: 1d10+4 type: piercing name: heavy crossbow plus_damage: null to_hit: 8 traits: - range increment 120 feet - reload 2 rarity: Uncommon resistances: - amount: null type: '>' ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 8 ref_misc: null will: 12 will_misc: null sense_abilities: null senses: - Perception +12 - low-light vision size: Large skills: - bonus: 14 misc: null name: 'Athletics ' - bonus: 13 misc: null name: 'Fortune-Telling Lore ' - bonus: 10 misc: null name: 'Intimidation ' - bonus: 12 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 68 page_stop: null speed: - amount: 30 type: Land spell_lists: null traits: - Uncommon - LE - Large - Giant - Humanoid type: Creature weaknesses: null