ability_mods: cha_mod: 5 con_mod: 0 dex_mod: 4 int_mod: 7 str_mod: -3 wis_mod: -2 ac: 38 ac_special: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except the demilich) to treat all creatures as concealed. Any creature other than the demilich that enters or begins its turn in the aura takes 2d12 bludgeoning damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Telekinetic Whirlwind range: null raw_description: '**Telekinetic Whirlwind** (__arcane__, __aura__, __evocation__) 20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose debris in the area whip up into a whirling storm. This obscures vision, making any creature in the area concealed, and causes creatures in its area (except the demilich) to treat all creatures as concealed. Any creature other than the demilich that enters or begins its turn in the aura takes 2d12 bludgeoning damage.' requirements: null success: null traits: - arcane - aura - evocation trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The demilich ends torpor, rolls initiative, and gains the effect of its __contingency's__ companion spell. The __contingency__ resets after 24 hours. effects: null failure: null frequency: null full_description: null generic_description: null name: Contingency range: null raw_description: '**Contingency** [Reaction] A demilich has one permanent 8th-level __contingency__ spell in effect with one of its arcane innate spells of 5th level or lower as the companion spell— typically __dimension door__. **Trigger** While the lich is in torpor, a creature disturbs the demilich''s remains, touches its treasure, or casts a spell that would affect the demilich. **Effect** The demilich ends torpor, rolls initiative, and gains the effect of its __contingency''s__ companion spell. The __contingency__ resets after 24 hours.' requirements: null success: null traits: null trigger: While the lich is in torpor, a creature disturbs the demilich's remains, touches its treasure, or casts a spell that would affect the demilich. - action_cost: Free Action critical_failure: null critical_success: null description: null effect: The demilich casts __blink__, __fly__, __spell turning__, or __true seeing__ on itself. It usually chooses spell turning unless it already has that spell in effect. effects: null failure: null frequency: null full_description: null generic_description: null name: Countermeasures range: null raw_description: '**Countermeasures** [Free Action] **Trigger** The demilich''s turn begins. **Effect** The demilich casts __blink__, __fly__, __spell turning__, or __true seeing__ on itself. It usually chooses spell turning unless it already has that spell in effect.' requirements: null success: null traits: null trigger: The demilich's turn begins. description: 'Demiliches are formed when a lich, through carelessness or by accident, loses its phylactery. As years pass, the lich''s body crumbles to dust, leaving only the skull as the seat of its necromantic power. The lich enters a sort of torpor, its mind left wandering the planes in search of ever greater mysteries. The lich gradually loses the ability to cast spells and its magic items slowly subsume into its new form. Negative energy concentrates around the skull, causing some of its bones and teeth to petrify with power and turn into blight crystals. The resulting lich skull, embedded with arcane gemstones and suffused with palpably powerful magic, forms a creature called a demilich. Despite its near-constant state of inactivity, a demilich grows restless from time to time, especially when living creatures draw near. Only then does the demilich''s hunger for life stir once more, causing it to lash out with terrifying bursts of power in attempts to consume vital energy. Unlike an ordinary lich, should the demilich''s skull be destroyed, its bond to the world is permanently severed, although some theorize that even then it is not truly slain. Rather, some think that once the demilich is destroyed, its foul and tormented mind is finally free to wander the planes and find new ways to enact its will. For the short-lived common folk of the Material Plane, this is good enough, though eons later a demilich may reappear in the region it once inhabited with a new—and even more insidious—agenda. **__Recall Knowledge - Undead__ (__Religion__)**: DC 39' hp: 220 hp_misc: negative healing immunities: - disease - paralyzed - poison - polymorph - unconscious items: - demilich eye gem (2) knowledge_checks: dc: 39 skills: - Religion languages: - Abyssal - Aklo - Common - Draconic - Elven - Infernal - Necril - Undercommon level: 15 melee: - action_cost: One Action damage: formula: 1d4-3 type: piercing name: jaws plus_damage: - formula: 6d6 type: negative to_hit: 27 traits: - reach 0 feet - finesse - magical name: Demilich perception: 19 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has __maze__ and the other __polar ray__). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds, during which time that eye's spell can't be used. Occasionally, one or both of the two demilich eye gems can be harvested from a destroyed demilich as __magic items__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Demilich Eye Gems range: null raw_description: '**Demilich Eye Gems** (__arcane__) A demilich has gemstone eyes that glow when the demilich is active. Each eye contains an 8th-level spell that targets one creature (usually one eye has __maze__ and the other __polar ray__). The demilich can Activate an eye. This uses the number of spellcasting actions the spell requires, and also requires command and envision components. When the demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds, during which time that eye''s spell can''t be used. Occasionally, one or both of the two demilich eye gems can be harvested from a destroyed demilich as __magic items__.' requirements: null success: null traits: - arcane trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: A soul has been trapped in one of the demilich's blight quartz gems (see Trap Soul) for 24 hours. effects: null failure: null frequency: null full_description: null generic_description: null name: Devour Soul range: null raw_description: '**Devour Soul** (__arcane__, __necromancy__, __negative__) **Requirements** A soul has been trapped in one of the demilich''s blight quartz gems (see Trap Soul) for 24 hours. **Effect** The demilich consumes the soul. The soul is utterly destroyed, and the demilich regains HP equal to double the creature''s level.' requirements: null success: null traits: - arcane - necromancy - negative trigger: null - action_cost: None critical_failure: null critical_success: null description: A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all Interact components for activating magic items with envision components. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mental Magic range: null raw_description: '**Mental Magic** A demilich can replace all material and somatic components for casting spells with verbal components, and can replace all Interact components for activating magic items with envision components.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A demilich long ago absorbed the spells from a staff into gemstone nodules embedded in its skull, with larger nodules representing higher-level spells. It can cast any of the spells as though it were Activating the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich has the spells from a __greater staff of necromancy__, but it could have spells from another staff of 8th level or lower instead. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Staff Gems range: null raw_description: '**Staff Gems** A demilich long ago absorbed the spells from a staff into gemstone nodules embedded in its skull, with larger nodules representing higher-level spells. It can cast any of the spells as though it were Activating the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich has the spells from a __greater staff of necromancy__, but it could have spells from another staff of 8th level or lower instead.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: 'Ten blight quartz gemstones on the demilich''s skull can trap the souls of the living. The Activated gem casts __bind soul__. This __bind soul__ can target and affect a dying creature instead of a corpse. The dying creature can attempt a DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul is not trapped but it''s enervated 2 (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature''s body swiftly turns to dust. The gemstones work like the black sapphires used in __bind soul__, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped.' effects: null failure: null frequency: once per day per gem full_description: null generic_description: null name: Trap Soul range: null raw_description: '**Trap Soul** command **Frequency** once per day per gem; **Effect** Ten blight quartz gemstones on the demilich''s skull can trap the souls of the living. The Activated gem casts __bind soul__. This __bind soul__ can target and affect a dying creature instead of a corpse. The dying creature can attempt a DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul is not trapped but it''s enervated 2 (or is unaffected entirely on a critical success). When the soul of a creature gets trapped, the creature''s body swiftly turns to dust. The gemstones work like the black sapphires used in __bind soul__, except that they can hold creatures of up to 17th level and have a value of 200 gp apiece. The demilich can Devour a Soul it has trapped.' requirements: null success: null traits: null trigger: null ranged: null rarity: Rare resistances: - amount: 5 type: cold - amount: 5 type: electricity - amount: 5 type: fire - amount: 5 type: physical (except bludgeoning) ritual_lists: null saves: fort: 23 fort_misc: null misc: +1 status to all saves vs. positive ref: 27 ref_misc: null will: 23 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: 'Typically, a demilich is inert when encountered and doesn''t take actions until its __contingency__ reaction has been triggered (see below). ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Torpor range: null raw_description: '**Torpor** Typically, a demilich is inert when encountered and doesn''t take actions until its __contingency__ reaction has been triggered (see below). ' requirements: null success: null traits: null trigger: null senses: - Perception +19 - darkvision - true seeing size: Tiny skills: - bonus: 25 misc: null name: 'Acrobatics ' - bonus: 32 misc: null name: 'Arcana ' - bonus: 26 misc: null name: 'Deception ' - bonus: 30 misc: null name: 'Occultism ' - bonus: 21 misc: null name: 'Religion ' - bonus: 25 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 222 page_stop: null speed: - amount: 30 type: fly spell_lists: - dc: 40 misc: '' name: Arcane Innate Spells spell_groups: - heightened_level: null level: 9 spells: - frequency: null name: wail of the banshee requirement: null - heightened_level: null level: 7 spells: - frequency: at will name: spell turning requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: blink requirement: null - frequency: at will name: dimension door requirement: null - frequency: at will name: telekinetic maneuver requirement: null - heightened_level: 8 level: 0 spells: - frequency: null name: mage hand requirement: null - frequency: null name: telekinetic projectile requirement: null - heightened_level: 6 level: -1 spells: - frequency: null name: true seeing requirement: null to_hit: 30 traits: - Rare - NE - Tiny - Undead type: Creature weaknesses: null