ability_mods: cha_mod: -2 con_mod: 3 dex_mod: 3 int_mod: 0 str_mod: 1 wis_mod: 2 ac: 17 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: null effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Light Blindness range: null raw_description: '**Light Blindness**' requirements: null success: null traits: null trigger: null description: 'Duergar sharpshooters serve both as ranged support for slaver parties and as snipers posted on towers overlooking quarries and other areas where enslaved workers toil away the hours. Duergar sharpshooters also specialize in nonlethal methods of ranged combat—tactics they are often called upon to use when quelling slave riots or capturing escaped slaves. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 14' hp: 16 hp_misc: null immunities: null items: - chain shirt - crossbow (3 bola bolts and 10 bolts) - light mace knowledge_checks: dc: 14 skills: - Society languages: - Common - Dwarven - Undercommon level: 0 melee: - action_cost: One Action damage: formula: 1d4+1 type: bludgeoning name: Light Mace plus_damage: null to_hit: 5 traits: - agile - finesse - shove - action_cost: One Action damage: formula: 1d8 type: piercing or bola bolt name: Crossbow plus_damage: null to_hit: 7 traits: - range increment 120 feet - reload 1 name: Duergar Sharpshooter perception: 4 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked __prone__ and __immobilized__ until it is freed with a successful DC 15 check to __Escape__. This check can be attempted either by the target or a creature adjacent to the target. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Bola Bolt range: null raw_description: '**Bola Bolt** This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked __prone__ and __immobilized__ until it is freed with a successful DC 15 check to __Escape__. This check can be attempted either by the target or a creature adjacent to the target.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 7 fort_misc: null misc: +2 status to saves vs. magic ref: 7 ref_misc: null will: 4 will_misc: null sense_abilities: null senses: - Perception +4 - darkvision size: Medium skills: - bonus: 3 misc: null name: 'Athletics ' - bonus: 5 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 138 page_stop: null speed: - amount: 20 type: Land spell_lists: - dc: 12 misc: null name: Occult Innate Spells spell_groups: - heightened_level: null level: 2 spells: - frequency: self only name: enlarge requirement: null - frequency: self only name: invisibility requirement: null to_hit: null traits: - LE - Medium - Duergar - Dwarf - Humanoid type: Creature weaknesses: null