ability_mods: cha_mod: 4 con_mod: 2 dex_mod: 2 int_mod: 2 str_mod: 6 wis_mod: 3 ac: 28 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: The creature is frightened 4. critical_success: The creature is unaffected by the presence. description: 30 feet, DC 23 effect: null effects: null failure: The creature is frightened 2. frequency: null full_description: null generic_description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. name: Frightful Presence range: null raw_description: '**Frightful Presence** 30 feet, DC 23 A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Success The creature is frightened 4.' requirements: null success: The creature is frightened 1. traits: - aura - emotion - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Riding on a horse as black as night, the headless hunter known as the dullahan tracks down and takes the heads of those it deems unfit to continue living. When closing in for the kill, the dullahan first whispers its victim''s name, then swiftly collects its prize, casting a pall of dread upon all who witness the grim execution. A dullahan manifests when a particularly violent warrior is beheaded and the warrior''s soul stubbornly clings to material existence (or is refused entry to the afterlife). Most dullahans return to their former homelands, where they can exact vengeance those they feel wronged them in life (or their living descendants). A dullahan''s concept of justice is swift and merciless, and once it has selected a target, it is unwavering in its cause. Perhaps even more than revenge on the living, a dullahan desires its own rotted head. An individual who wields the head of a dullahan is powerful indeed, for a dullahan will grudgingly serve such a master in the hopes of reclaiming its missing skull. Mighty fiends such as devils command dullahans to harvest souls or lead armies for them, while a mortal might use such an undead warrior to fulfill a personal vendetta. No matter its master''s rank or station, however, a dullahan won''t hesitate to kill its liege and reclaim its head when the opportunity presents itself. Most dullahan lairs are abandoned, overgrown ruins or other dilapidated places where severed heads and other trophies line the walls. Some dullahans, on the other hand, are content to simply commit their foul deeds and leave the remains of their decapitated victims in the streets, strewn among a copse of dead trees, or unceremoniously tossed in a bog hole. **__Recall Knowledge - Undead__ (__Religion__)**: DC 25' hp: 95 hp_misc: fast healing 5 immunities: - fear - death effects - disease - poison - paralyzed - unconscious items: - +1 hatchet - +1 longsword - full plate knowledge_checks: dc: 25 skills: - Religion languages: - Common - Necril level: 7 melee: - action_cost: One Action damage: formula: 1d8+10 type: slashing name: keen longsword plus_damage: null to_hit: 18 traits: - magical - versatile P - action_cost: One Action damage: formula: 1d6+10 type: slashing name: keen returning hatchet plus_damage: null to_hit: 17 traits: - agile - sweep - action_cost: One Action damage: formula: 1d4+10 type: bludgeoning name: fist plus_damage: null to_hit: 18 traits: - agile - nonlethal name: Dullahan perception: 14 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: Any slashing weapon a dullahan wields becomes __keen__, and any hatchet it wields becomes __returning__. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target. These effects remain only while the dullahan holds the weapon. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Head Hunter range: null raw_description: '**Head Hunter** Any slashing weapon a dullahan wields becomes __keen__, and any hatchet it wields becomes __returning__. If the dullahan kills a creature with a critical hit using a slashing weapon, the target is decapitated as though the dullahan had used Reap on the target. These effects remain only while the dullahan holds the weapon.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan's frightful presence must attempt a new save, even if they are temporarily immune. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Reap range: null raw_description: '**Reap** [Two Actions] The dullahan removes the head of a dead creature within reach. Each creature within the area of the dullahan''s frightful presence must attempt a new save, even if they are temporarily immune.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The dullahan summons a __warhorse__ with elite adjustments and the fiend trait. This steed remains until it is slain, the dullahan Dismisses it, or the dullahan summons another steed. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Summon Steed range: null raw_description: '**Summon Steed** [Two Actions] The dullahan summons a __warhorse__ with elite adjustments and the fiend trait. This steed remains until it is slain, the dullahan Dismisses it, or the dullahan summons another steed.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 2d8+10 type: slashing name: keen returning hatchet plus_damage: null to_hit: 14 traits: - agile - thrown 10 feet rarity: Uncommon resistances: - amount: 5 type: good ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 15 ref_misc: null will: 17 will_misc: null sense_abilities: null senses: - Perception +14 - lifesense 60 feet size: Medium skills: - bonus: 15 misc: null name: 'Athletics ' - bonus: 17 misc: null name: 'Intimidation ' - bonus: 13 misc: null name: 'Stealth ' - bonus: 15 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 140 page_stop: null speed: - amount: 20 type: Land spell_lists: null traits: - Uncommon - LE - Medium - Undead type: Creature weaknesses: null