ability_mods: cha_mod: 0 con_mod: 1 dex_mod: 4 int_mod: 0 str_mod: 2 wis_mod: 2 ac: 21 ac_special: - descr: 22 against prey; see Hunt Prey alignment: N automatic_abilities: null description: 'Duskwalkers are infused with the same energies as psychopomps. These ashen scions are reborn on the Material Plane to serve as guardians of the cycle of life and death. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 19' hp: 56 hp_misc: null immunities: - effects that would transform their body or soul to an undead items: - composite longbow (20 arrows) - hatchet (2) - leather armor knowledge_checks: dc: 19 skills: - Society languages: - Common - Necril level: 4 melee: - action_cost: One Action damage: formula: 1d6+5 type: slashing name: hatchet plus_damage: null to_hit: 12 traits: - agile - sweep name: Duskwalker Ghost Hunter perception: 10 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: The duskwalker's weapons have the benefits of the __ghost touch__ property rune on attacks against incorporeal undead. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Ghost Hunter range: null raw_description: '**Ghost Hunter** The duskwalker''s weapons have the benefits of the __ghost touch__ property rune on attacks against incorporeal undead.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 'The duskwalker designates as its prey a single creature that it can see and hear or that it is Tracking. It gains a +2 circumstance bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus to __Survival__ checks when it Tracks its prey. It also ignores the penalty for making ranged attacks within its second range increment against its prey. Lastly, it gains a +2 circumstance bonus to __Deception__ checks, __Intimidation__ checks, and __Stealth__ checks against its prey and to any check to Recall Knowledge about its prey, as well as a +1 circumstance bonus to AC against its prey''s attacks. The duskwalker can have only one prey designated at a time.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Hunt Prey range: null raw_description: '**Hunt Prey** The duskwalker designates as its prey a single creature that it can see and hear or that it is Tracking. It gains a +2 circumstance bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus to __Survival__ checks when it Tracks its prey. It also ignores the penalty for making ranged attacks within its second range increment against its prey. Lastly, it gains a +2 circumstance bonus to __Deception__ checks, __Intimidation__ checks, and __Stealth__ checks against its prey and to any check to Recall Knowledge about its prey, as well as a +1 circumstance bonus to AC against its prey''s attacks. The duskwalker can have only one prey designated at a time.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The duskwalker makes two longbow Strikes against its hunted prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses. effects: null failure: null frequency: Once per round full_description: null generic_description: null name: Hunted Shot range: null raw_description: '**Hunted Shot** **Frequency** Once per round; **Effect** The duskwalker makes two longbow Strikes against its hunted prey. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 1d8+4 type: piercing name: composite longbow plus_damage: null to_hit: 14 traits: - deadly 1d10 - propulsive - range increment 100 feet - reload 0 - volley 30 feet - action_cost: One Action damage: formula: 1d6+5 type: slashing name: hatchet plus_damage: null to_hit: 14 traits: - agile - sweep - thrown 10 feet rarity: Common resistances: - amount: 2 type: negative energy ritual_lists: null saves: fort: 9 fort_misc: null misc: +1 status to all saves vs. death effects ref: 12 ref_misc: null will: 10 will_misc: null sense_abilities: null senses: - Perception +10 - darkvision size: Medium skills: - bonus: 10 misc: null name: 'Acrobatics ' - bonus: 8 misc: null name: 'Athletics ' - bonus: 6 misc: null name: 'Deception ' - bonus: 6 misc: null name: 'Intimidation ' - bonus: 8 misc: null name: 'Nature ' - bonus: 12 misc: null name: 'Stealth ' - bonus: 8 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 262 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - N - Medium - Duskwalker - Human - Humanoid type: Creature weaknesses: null