ability_mods: cha_mod: 10 con_mod: 7 dex_mod: 6 int_mod: 6 str_mod: 9 wis_mod: 6 ac: 45 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: An eremite's actions can't be disrupted due to damage or Strikes (such as __Attack of Opportunity__). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Ignore Pain range: null raw_description: '**Ignore Pain** An eremite''s actions can''t be disrupted due to damage or Strikes (such as __Attack of Opportunity__).' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: 30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a DC 40 Will save or become __paralyzed__ for 1 round. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Paralytic Perfection range: null raw_description: '**Paralytic Perfection** (__aura__, __divine__, __enchantment__, __fear__, __incapacitation__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a DC 40 Will save or become __paralyzed__ for 1 round.' requirements: null success: null traits: - aura - divine - enchantment - fear - incapacitation - mental - visual trigger: null description: 'Eremites roam the planes to seek out ideal portions of other creatures, such as a hero''s sword-arm or an angel''s pinions. Eremites capture these specimens to clinically test their true limits, then harvest specimens and add them to their own bodies. An eremite might attach tongues to their hand as extra fingers or a fist to the back of their neck in a horrid "improvement." Eremites average 7 feet tall and weigh approximately 200 pounds. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 40' hp: 375 hp_misc: regeneration 25 (deactivated by good or silver immunities: - cold - fear - nonlethal items: null knowledge_checks: dc: 40 skills: - Religion languages: - Common - Infernal - Shadowtongue - telepathy 100 feet level: 20 melee: - action_cost: One Action damage: formula: 4d8+19 type: piercing name: jaws plus_damage: - formula: 2d6 type: persistent bleed and exquisite pain to_hit: 39 traits: - evil - magical - action_cost: One Action damage: formula: 3d6+19 type: slashing name: claw plus_damage: - formula: 2d6 type: persistent bleed - formula: null type: exquisite pain - formula: null type: Improved Grab to_hit: 39 traits: - agile - evil - magical name: Eremite perception: 34 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The eremite has a creature __grabbed__ effects: null failure: null frequency: null full_description: null generic_description: null name: Evisceration range: null raw_description: '**Evisceration** (__attack__) **Requirements** The eremite has a creature __grabbed__; **Effect** The eremite excises flesh or bone from a creature it has grabbed. The target takes 6d10 __persistent bleed damage__.' requirements: null success: null traits: - attack trigger: null - action_cost: None critical_failure: null critical_success: null description: An eremite's knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite's melee Strikes must succeed at a DC 40 Fortitude save or be __stunned 2__ (stunned 4 on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Exquisite Pain range: null raw_description: '**Exquisite Pain** An eremite''s knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite''s melee Strikes must succeed at a DC 40 Fortitude save or be __stunned 2__ (stunned 4 on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Paralytic Perfection. In addition, if the creature was already __paralyzed__, on a failed save, its unnatural longing causes it to become __doomed 1__. After attempting this save, the creature is then temporarily immune until the start of the eremite's next turn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Focus Gaze range: null raw_description: '**Focus Gaze** (__concentrate__, __divine__, __enchantment__, __fear__, __mental__, __visual__) The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Paralytic Perfection. In addition, if the creature was already __paralyzed__, on a failed save, its unnatural longing causes it to become __doomed 1__. After attempting this save, the creature is then temporarily immune until the start of the eremite''s next turn.' requirements: null success: null traits: - concentrate - divine - enchantment - fear - mental - visual trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The eremite holds a piece of flesh they collected via Evisceration effects: null failure: null frequency: null full_description: null generic_description: null name: Graft Flesh range: null raw_description: '**Graft Flesh** **Requirement** The eremite holds a piece of flesh they collected via Evisceration; **Effect** The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their __clumsy__, __drained__, __enfeebled__, or __stupefied__ condition by 3; or reduce the stage of any affliction affecting them by 3.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When an eremite uses __plane shift__ or __shadow walk__, they arrive at exactly their intended destination. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Shadow Traveler range: null raw_description: '**Shadow Traveler** (__divine__, __divination__) When an eremite uses __plane shift__ or __shadow walk__, they arrive at exactly their intended destination.' requirements: null success: null traits: - divine - divination trigger: null ranged: null rarity: Common resistances: - amount: 20 type: good - amount: 20 type: silver ritual_lists: - dc: 42 misc: null name: Rituals spell_groups: - heightened_level: null level: 8 spells: - frequency: null name: imprisonment requirement: null to_hit: null saves: fort: 37 fort_misc: null misc: +1 status to all saves vs. magic ref: 32 ref_misc: null will: 34 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Painsight range: null raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions.' requirements: null success: null traits: - divination - divine trigger: null senses: - Perception +34 - greater darkvision - painsight - true seeing size: Medium skills: - bonus: 35 misc: null name: 'Athletics ' - bonus: 38 misc: null name: 'Deception ' - bonus: 36 misc: null name: 'Diplomacy ' - bonus: 40 misc: null name: 'Intimidation ' - bonus: 36 misc: null name: 'Medicine ' - bonus: 34 misc: null name: 'Religion ' - bonus: 36 misc: null name: 'Stealth ' - bonus: 36 misc: null name: 'Torture Lore ' source: - abbr: Bestiary 2 page_start: 285 page_stop: null speed: - amount: 30 type: Land - amount: 50 type: fly spell_lists: - dc: 42 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 9 spells: - frequency: null name: bind soul requirement: null - frequency: null name: blade barrier requirement: null - frequency: ×2 name: harm requirement: null - frequency: ×2 name: heal requirement: null - frequency: null name: shadow blast requirement: null - frequency: at will name: shadow walk requirement: null - heightened_level: null level: 7 spells: - frequency: at will name: dimension door requirement: null - frequency: null name: dimensional lock requirement: null - frequency: to Material Plane or Shadow Plane only name: plane shift requirement: null - frequency: at will name: shadow siphon requirement: null - frequency: null name: warp mind requirement: null - heightened_level: 9 level: 0 spells: - frequency: null name: stabilize requirement: null - heightened_level: 9 level: -1 spells: - frequency: null name: true seeing requirement: null to_hit: null traits: - LE - Medium - Fiend - Velstrac type: Creature weaknesses: null