ability_mods: cha_mod: -5 con_mod: 4 dex_mod: 5 int_mod: -5 str_mod: -4 wis_mod: 0 ac: 13 ac_special: null alignment: N automatic_abilities: null description: 'While individually one of these fist-sized jellyfish is merely a nuisance, in great numbers, fire jellyfish can form into dangerous swarms. Bobbing in the water, they create a cloud of stinging tentacles. They were named in part for their bright coloration, but those who are stung by fire jellyfish learn the larger reason for their name—the pain of their stings is comparable to being burned alive. **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 155 hp_misc: null immunities: - mental - precision - swarm mind items: null knowledge_checks: dc: 22 skills: - Nature languages: null level: 6 melee: null name: Fire Jellyfish Swarm perception: 10 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: Fire jellyfish swarms use __Acrobatics__ to __Swim__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Agile Swimmer range: null raw_description: '**Agile Swimmer** Fire jellyfish swarms use __Acrobatics__ to __Swim__.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: Each enemy in the swarm's space takes 3d8 poison damage (DC 24 basic Reflex save) and is exposed to fire jelly venom. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Burning Swarm range: null raw_description: '**Burning Swarm** (__poison__) Each enemy in the swarm''s space takes 3d8 poison damage (DC 24 basic Reflex save) and is exposed to fire jelly venom.' requirements: null success: null traits: - poison trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 24 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy 1__ (1 round); **Stage 2** clumsy 2 (1 round); **Stage 3** clumsy 3 (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Fire Jelly Venom range: null raw_description: '**Fire Jelly Venom** (__poison__) **Saving Throw** DC 24 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy 1__ (1 round); **Stage 2** clumsy 2 (1 round); **Stage 3** clumsy 3 (1 round)' requirements: null success: null traits: - poison trigger: null ranged: null rarity: Common resistances: - amount: 9 type: bludgeoning - amount: 9 type: piercing - amount: 10 type: poison - amount: 5 type: slashing ritual_lists: null saves: fort: 16 fort_misc: null misc: null ref: 15 ref_misc: null will: 10 will_misc: null sense_abilities: null senses: - Perception +10 - low-light vision size: Large skills: - bonus: 15 misc: null name: 'Acrobatics ' source: - abbr: Bestiary 2 page_start: 152 page_stop: null speed: - amount: 20 type: swim spell_lists: null traits: - N - Large - Animal - Aquatic - Mindless - Swarm type: Creature weaknesses: - amount: 7 type: area damage - amount: 7 type: splash damage