ability_mods: cha_mod: 7 con_mod: 8 dex_mod: 5 int_mod: -3 str_mod: 9 wis_mod: 6 ac: 40 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature slays a fjord linnorm, it must succeed at a DC 41 Will save or become unable to ever breathe underwater (either via a natural ability or a spell such as __water breathing__). In addition, the victim can hold its breath only half as long as normal, and whenever it holds its breath it becomes __sickened 2__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Curse of Stolen Breath range: null raw_description: '**Curse of Stolen Breath** (__curse__, __primal__, __water__) When a creature slays a fjord linnorm, it must succeed at a DC 41 Will save or become unable to ever breathe underwater (either via a natural ability or a spell such as __water breathing__). In addition, the victim can hold its breath only half as long as normal, and whenever it holds its breath it becomes __sickened 2__.' requirements: null success: null traits: - curse - primal - water trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: Tail only. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Fjord linnorms make their homes in damp caves behind ice-cold waterfalls in the river-veined coastal reaches of the north. While they may appear graceful as they swim up the fjords for which they''re named, they are as vile as any other of their species and take pleasures in capsizing river boats before gobbling up their terrified crews. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 37' hp: 315 hp_misc: regeneration 10 (deactivated by cold iron immunities: - cold - curse - paralyzed - sleep items: null knowledge_checks: dc: 37 skills: - Arcana languages: - Aklo - Draconic - Sylvan level: 16 melee: - action_cost: One Action damage: formula: 3d12+17 type: piercing name: jaws plus_damage: - formula: null type: fjord linnorm venom to_hit: 33 traits: - magical - reach 20 feet - action_cost: One Action damage: formula: 3d10+17 type: slashing name: claw plus_damage: null to_hit: 33 traits: - agile - magical - reach 20 feet - action_cost: One Action damage: formula: 3d6+15 type: bludgeoning name: tail plus_damage: - formula: null type: Improved Grab to_hit: 33 traits: - agile - magical - reach 25 feet name: Fjord Linnorm perception: 28 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The fjord linnorm expels a 120-foot line of icy bile, dealing 17d6 cold damage to creatures within the area (DC 37 basic Reflex save). Any creature that fails its save is covered by the ice, which freezes and fuses with the creature's skin, giving it a -10-foot penalty to Speed. A creature can __Escape__ or __Force Open__ the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute. The fjord linnorm can't use Breath Weapon again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) The fjord linnorm expels a 120-foot line of icy bile, dealing 17d6 cold damage to creatures within the area (DC 37 basic Reflex save). Any creature that fails its save is covered by the ice, which freezes and fuses with the creature''s skin, giving it a -10-foot penalty to Speed. A creature can __Escape__ or __Force Open__ the ice (DC 34) to free itself; otherwise, the ice remains for 1 minute. The fjord linnorm can''t use Breath Weapon again for 1d4 rounds.' requirements: null success: null traits: - cold - evocation - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 37 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 cold damage and __clumsy 1__ (1 round); **Stage 2** 6d6 cold damage and clumsy 2 (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Fjord Linnorm Venom range: null raw_description: '**Fjord Linnorm Venom** (__cold__, __poison__) **Saving Throw** DC 37 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 cold damage and __clumsy 1__ (1 round); **Stage 2** 6d6 cold damage and clumsy 2 (1 round)' requirements: null success: null traits: - cold - poison trigger: null ranged: null rarity: Uncommon resistances: - amount: 15 type: cold iron ritual_lists: null saves: fort: 30 fort_misc: null misc: +1 status to all saves vs. magic ref: 28 ref_misc: null will: 24 will_misc: null sense_abilities: null senses: - Perception +28 - darkvision - scent (imprecise) 60 feet - true seeing size: Gargantuan skills: - bonus: 27 misc: null name: 'Acrobatics ' - bonus: 33 misc: null name: 'Athletics ' - bonus: 29 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 165 page_stop: null speed: - amount: 35 type: Land - amount: 75 type: fly - amount: 50 type: swim - amount: 128 type: freedom of movement spell_lists: - dc: 37 misc: null name: Primal Innate Spells spell_groups: - heightened_level: 7 level: -1 spells: - frequency: null name: freedom of movement requirement: null - heightened_level: 6 level: -1 spells: - frequency: null name: true seeing requirement: null to_hit: null traits: - Uncommon - CE - Gargantuan - Amphibious - Dragon type: Creature weaknesses: null