ability_mods: cha_mod: 2 con_mod: 1 dex_mod: 2 int_mod: 0 str_mod: 4 wis_mod: 3 ac: 20 ac_special: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: ' Verdant Burst (healing) When a flytrap leshy dies, a burst of primal energy explodes from its body, restoring 3d6 Hit Points to each __plant__ creature in a 30-foot emanation. This area immediately fills with flytraps, becoming difficult terrain. If the terrain is not a viable environment for these flytraps, they wither after 24 hours.' effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'While often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they''re among the most aggressive leshys, often guarding the most vulnerable places in the natural world with their flytrap mouths and hands. When a large threat emerges, pairs of flytrap leshys band together to create amalgams capable of driving back powerful foes. This unusual form of communal defense suffuses flytrap leshy society, and they often form relationships between multiple individuals that would confuse or even scandalize more uptight humanoids—to a flytrap leshy, though, there''s nothing strange about sharing your innermost secrets with people you literally merged together with to defend your home from an enemy. **__Recall Knowledge - Plant__ (__Nature__)**: DC 19' hp: 72 hp_misc: null immunities: null items: null knowledge_checks: dc: 19 skills: - Nature languages: - Common - Druidic - Sylvan - speak with plants (carnivorous plants only) level: 4 melee: - action_cost: One Action damage: formula: 1d8+6 type: piercing name: flytrap mouth plus_damage: - formula: 1d6 type: acid and flytrap toxin to_hit: 13 traits: - versatile S - action_cost: One Action damage: formula: 1d6+6 type: piercing name: flytrap hand plus_damage: - formula: 1d6 type: acid and flytrap toxin to_hit: 13 traits: - agile - versatile S name: Flytrap Leshy perception: 11 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the __dying__ condition or increases their dying condition value by 1 if they were already dying. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Amalgam range: null raw_description: '**Amalgam** (__polymorph__, __primal__, __transmutation__) A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the __dying__ condition or increases their dying condition value by 1 if they were already dying. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn.' requirements: null success: null traits: - polymorph - primal - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of __tree shape__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__, __transmutation__) The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of __tree shape__.' requirements: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __sickened 1__ (1 round), **Stage 2** sickened 2 (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Flytrap Toxin range: null raw_description: '**Flytrap Toxin** (__poison__) **Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __sickened 1__ (1 round), **Stage 2** sickened 2 (1 round)' requirements: null success: null traits: - poison trigger: null ranged: - action_cost: One Action damage: formula: 1d6+6 type: acid name: spittle plus_damage: - formula: null type: flytrap toxin to_hit: 11 traits: - acid - range increment 10 feet rarity: Common resistances: - amount: 5 type: acid ritual_lists: null saves: fort: 9 fort_misc: null misc: null ref: 12 ref_misc: null will: 13 will_misc: null sense_abilities: null senses: - Perception +11 - darkvision size: Small skills: - bonus: 12 misc: null name: 'Athletics ' - bonus: 10 misc: null name: 'Nature ' - bonus: 12 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 161 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 21 misc: null name: Primal Innate Spells spell_groups: - heightened_level: null level: 4 spells: - frequency: null name: speak with plants requirement: null - heightened_level: null level: 2 spells: - frequency: null name: pass without trace requirement: null to_hit: null traits: - N - Small - Leshy - Plant type: Creature weaknesses: null