ability_mods: cha_mod: -5 con_mod: 5 dex_mod: -5 int_mod: -5 str_mod: 4 wis_mod: 0 ac: 10 ac_special: null alignment: N automatic_abilities: null description: 'Found underground or in dungeons, these quivering cubes of slime continuously scour their domain for food. The acid in their bodies is weak enough that many gelatinous cubes still contain the gear of their victims, as they''re unable to break them down. **__Recall Knowledge - Ooze__ (__Occultism__)**: DC 18' hp: 90 hp_misc: null immunities: - acid - critical hits - mental - precision - unconscious - visual items: null knowledge_checks: dc: 18 skills: - Occultism languages: null level: 3 melee: - action_cost: One Action damage: formula: 1d6 type: acid name: cube face plus_damage: - formula: null type: paralysis to_hit: 11 traits: null name: Gelatinous Cube perception: 5 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: DC 19, 2d6 acid, Escape DC 19, Rupture 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Engulf range: null raw_description: '**Engulf** [Two Actions] DC 19, 2d6 acid, Escape DC 19, Rupture 7. A creature Engulfed by the gelatinous cube must also attempt a saving throw against paralysis.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature Engulfed by the cube or hit by its attack is paralyzed unless it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Paralysis range: null raw_description: '**Paralysis** (__incapacitation__) A creature Engulfed by the cube or hit by its attack is paralyzed unless it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns.' requirements: null success: null traits: - incapacitation trigger: null - action_cost: None critical_failure: null critical_success: null description: A gelatinous cube's acid damages only organic material—not metal, stone, or other inorganic substances. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Weak Acid range: null raw_description: '**Weak Acid** A gelatinous cube''s acid damages only organic material—not metal, stone, or other inorganic substances.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 5 type: electricity ritual_lists: null saves: fort: 12 fort_misc: null misc: null ref: 0 ref_misc: null will: 5 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A gelatinous cube can sense nearby motion through vibration and air movement. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Motion Sense range: null raw_description: '**Motion Sense** A gelatinous cube can sense nearby motion through vibration and air movement.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A gelatinous cube is so clear that it's difficult to spot. A successful DC 23 Perception check is required to notice a stationary cube, and a creature must be Searching to attempt this check. A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Transparent range: null raw_description: '**Transparent** A gelatinous cube is so clear that it''s difficult to spot. A successful DC 23 Perception check is required to notice a stationary cube, and a creature must be Searching to attempt this check. A creature that walks into the cube is automatically Engulfed (this usually causes the GM to call for initiative).' requirements: null success: null traits: null trigger: null senses: - Perception +5 - motion sense 60 feet - no vision size: Large skills: - bonus: 11 misc: +13 to Shove name: 'Athletics ' source: - abbr: Bestiary page_start: 254 page_stop: null speed: - amount: 15 type: Land spell_lists: null traits: - N - Large - Mindless - Ooze type: Creature weaknesses: null