ability_mods: cha_mod: 4 con_mod: 5 dex_mod: 5 int_mod: 8 str_mod: 6 wis_mod: 5 ac: 34 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: The creature is frightened 4. critical_success: The creature is unaffected by the presence. description: 10 feet, DC 31 effect: null effects: null failure: The creature is frightened 2. frequency: null full_description: null generic_description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. name: Frightful Presence range: null raw_description: '**Frightful Presence** 10 feet, DC 31 A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Success The creature is frightened 4.' requirements: null success: The creature is frightened 1. traits: - aura - divine - emotion - enchantment - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'Insectile ice devils are strategists and masterminds in Hell''s armies, using their superior intellect to strike against their enemies and spread Hell''s influence throughout the planes. An ice devil rarely breaks their solitary contemplation of strategy save to pursue a plan they have devised. They can be enticed otherwise only by an exchange of services to be determined at a later time, adding to the pieces they can play on the board. Occasionally, a mortal strategist of outstanding skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy, typically a strategic board game like chess, to decide a dispute. In the unlikely event the devil loses such a contest, they inevitably go to great lengths to later obtain that mortal''s services for their own infernal ends. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 31' hp: 215 hp_misc: null immunities: - cold - fire items: - +1 striking longspear knowledge_checks: dc: 31 skills: - Religion languages: - Celestial - Common - Draconic - Infernal - telepathy 100 feet level: 13 melee: - action_cost: One Action damage: formula: 2d8+12 type: piercing name: frost longspear plus_damage: - formula: 1d6 type: cold - formula: 1d6 type: evil - formula: null type: slowing frost to_hit: 28 traits: - cold - evil - magical - reach 15 feet - action_cost: One Action damage: formula: 2d6+12 type: bludgeoning name: tail plus_damage: - formula: 2d6 type: cold - formula: 1d6 type: evil - formula: null type: slowing frost to_hit: 25 traits: - agile - cold - evil - magical - reach 10 feet name: Gelugon perception: 26 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: The ice devil channels the extreme cold of its body through its appendages and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee must attempt a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon used by an ice devil gains the effects of a __frost rune__ while the gelugon holds it, and the ice devil can throw any such weapon with a 20-foot range increment, trailing motes of frost. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Slowing Frost range: null raw_description: '**Slowing Frost** (__cold__, __divine__, __evocation__) The ice devil channels the extreme cold of its body through its appendages and weapons. A creature hit by an ice devil''s weapon or unarmed attack in melee must attempt a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon used by an ice devil gains the effects of a __frost rune__ while the gelugon holds it, and the ice devil can throw any such weapon with a 20-foot range increment, trailing motes of frost.' requirements: null success: null traits: - cold - divine - evocation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: An ice devil's logical mind devises genius tactics from its perfect memory. It can telepathically send a tactical repositioning to its allies, allowing all commanded or allied evil creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding Speed). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Tactician of Cocytus range: null raw_description: '**Tactician of Cocytus** (__concentrate__) An ice devil''s logical mind devises genius tactics from its perfect memory. It can telepathically send a tactical repositioning to its allies, allowing all commanded or allied evil creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding Speed).' requirements: null success: null traits: - concentrate trigger: null ranged: - action_cost: One Action damage: formula: 2d8+12 type: piercing name: frost longspear plus_damage: - formula: 1d6 type: cold to_hit: 27 traits: - cold - magical - thrown 20 feet rarity: Common resistances: - amount: 10 type: physical (except silver) - amount: 10 type: poison ritual_lists: - dc: 33 misc: null name: Rituals spell_groups: - heightened_level: null level: 1 spells: - frequency: null name: infernal pact requirement: null to_hit: null saves: fort: 24 fort_misc: null misc: +1 status to all saves vs. magic ref: 24 ref_misc: null will: 26 will_misc: null sense_abilities: null senses: - Perception +26 - greater darkvision size: Large skills: - bonus: 22 misc: null name: 'Acrobatics ' - bonus: 23 misc: null name: 'Athletics ' - bonus: 25 misc: null name: 'Deception ' - bonus: 25 misc: null name: 'Diplomacy ' - bonus: 23 misc: null name: 'Intimidation ' - bonus: 26 misc: null name: 'Religion ' - bonus: 25 misc: null name: 'Society ' - bonus: 22 misc: null name: 'Stealth ' - bonus: 30 misc: null name: 'Warfare Lore ' source: - abbr: Bestiary page_start: 91 page_stop: null speed: - amount: 35 type: Land - amount: 35 type: fly (from fly) spell_lists: - dc: 33 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 7 spells: - frequency: x2 name: cone of cold requirement: null - heightened_level: null level: 6 spells: - frequency: null name: illusory scene requirement: null - heightened_level: null level: 5 spells: - frequency: null name: dimension door requirement: null - frequency: x3 name: wall of ice requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - heightened_level: 7 level: 0 spells: - frequency: null name: ray of frost requirement: null - heightened_level: 4 level: -1 spells: - frequency: null name: fly requirement: null to_hit: null traits: - LE - Large - Devil - Fiend type: Creature weaknesses: - amount: 10 type: good