ability_mods: cha_mod: -5 con_mod: 6 dex_mod: -1 int_mod: -5 str_mod: 6 wis_mod: 0 ac: 26 ac_special: - descr: 22 when broken alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Like normal objects, an giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Construct Armor range: null raw_description: '**Construct Armor** Like normal objects, an giant animated statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an giant animated statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.' requirements: null success: null traits: null trigger: null description: 'As with any humanoid animated statues of Medium size, giant animated statues are used to guard locations of importance, but their increased size and power make them most useful in large vaults, spacious chambers, or outdoor locations. Animated objects of this strength and size are ideal for tasks and responsibilities usually performed by golems, and more powerful animated objects are thus all but unheard of. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 23' hp: 100 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious items: null knowledge_checks: dc: 23 skills: - Arcana - Crafting languages: null level: 7 melee: - action_cost: One Action damage: formula: 2d12+6 type: bludgeoning name: stone fist plus_damage: - formula: null type: Grab to_hit: 19 traits: - magical name: Giant Animated Statue perception: 13 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach. Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal 2d8 fire damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Brazier range: null raw_description: '**Brazier** The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise have it within reach. Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal 2d8 fire damage.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The statue grinds a creature it has grabbed into the red-hot coals of its brazier. The target takes 3d8 fire damage and 1d8 persistent fire damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Burn Alive range: null raw_description: '**Burn Alive** (__fire__) The statue grinds a creature it has grabbed into the red-hot coals of its brazier. The target takes 3d8 fire damage and 1d8 persistent fire damage.' requirements: null success: null traits: - fire trigger: null ranged: - action_cost: One Action damage: formula: 2d6+6 type: bludgeoning and 2d8 fire name: flaming coal plus_damage: null to_hit: 12 traits: - fire - magical - range increment 80 feet rarity: Common resistances: null ritual_lists: null saves: fort: 17 fort_misc: null misc: null ref: 10 ref_misc: null will: 9 will_misc: null sense_abilities: null senses: - Perception +13 - darkvision size: Huge skills: - bonus: 17 misc: null name: 'Athletics ' source: - abbr: Bestiary page_start: 21 page_stop: null speed: - amount: 30 type: Land spell_lists: null traits: - N - Huge - Construct - Earth - Mindless type: Creature weaknesses: null