ability_mods: cha_mod: -1 con_mod: 3 dex_mod: 1 int_mod: -4 str_mod: 4 wis_mod: 3 ac: 18 ac_special: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. effects: null failure: null frequency: null full_description: null generic_description: null name: Ferocity range: null raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.' requirements: null success: null traits: null trigger: The monster is reduced to 0 HP. description: 'The violent, territorial giant badger is a relentless predator. An obligate carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional traveler or adventurer. A giant badger''s claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds. **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 30 hp_misc: null immunities: null items: null knowledge_checks: dc: 16 skills: - Nature languages: null level: 2 melee: - action_cost: One Action damage: formula: 1d8+4 type: piercing name: jaws plus_damage: null to_hit: 11 traits: null - action_cost: One Action damage: formula: 1d6+4 type: slashing name: claw plus_damage: null to_hit: 11 traits: - agile name: Giant Badger perception: 8 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls __unconscious__, whichever comes first. While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can't use actions that have the __concentrate__ trait except for __Seek__. After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Badger Rage range: null raw_description: '**Badger Rage** (__concentrate__, __emotion__, __mental__) The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls __unconscious__, whichever comes first. While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can''t use actions that have the __concentrate__ trait except for __Seek__. After it has stopped raging, a giant badger can''t use Badger Rage again for 1 minute.' requirements: null success: null traits: - concentrate - emotion - mental trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 10 fort_misc: null misc: null ref: 6 ref_misc: null will: 8 will_misc: null sense_abilities: null senses: - Perception +8 - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 8 misc: null name: 'Athletics ' - bonus: 7 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 32 page_stop: null speed: - amount: 25 type: Land - amount: 10 type: burrow spell_lists: null traits: - N - Medium - Animal type: Creature weaknesses: null