ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 2 int_mod: -4 str_mod: 4 wis_mod: 3 ac: 22 ac_special: null alignment: NE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected creature must attempt a DC 21 Reflex save. effects: null failure: null frequency: null full_description: null generic_description: null name: Pus Burst range: null raw_description: '**Pus Burst [Reaction]** **Trigger **The giant crawling hand takes piercing or slashing damage; **Effect **A random creature adjacent to the giant crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected creature must attempt a DC 21 Reflex save.' requirements: null success: null traits: null trigger: The giant crawling hand takes piercing or slashing damage - action_cost: None critical_failure: null critical_success: null description: The creature takes no damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Critical Success range: null raw_description: '**Critical Success **The creature takes no damage.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature takes half damage and becomes __sickened 1__. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Success range: null raw_description: '**Success **The creature takes half damage and becomes __sickened 1__.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature takes full damage and becomes sickened 2. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Failure range: null raw_description: '**Failure **The creature takes full damage and becomes sickened 2.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature takes double damage and becomes sickened 3. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Critical Failure range: null raw_description: '**Critical Failure **The creature takes double damage and becomes sickened 3.' requirements: null success: null traits: null trigger: null description: 'A giant crawling hand is the appendage of a very large creature, such as a giant. **__Recall Knowledge - Undead__ (__Religion__)**: DC 20' hp: 75 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - unconscious - visual items: null knowledge_checks: dc: 20 skills: - Religion languages: - Common - can't speak any language level: 5 melee: - action_cost: One Action damage: formula: 2d6+7 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 15 traits: null name: Giant Crawling Hand perception: 12 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mark Quarry range: null raw_description: '**Mark Quarry** A crawling hand can be assigned a quarry by anointing the hand with a drop of the intended quarry''s blood. If the hand ever has no quarry, it automatically gains the next creature it damages as its quarry. The hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 11 ref_misc: null will: 10 will_misc: null sense_abilities: null senses: - Perception +12 - lifesense 30 feet - tremorsense (imprecise) 30 feet size: Medium skills: - bonus: 13 misc: null name: 'Athletics ' - bonus: 11 misc: null name: 'Stealth ' - bonus: 12 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 56 page_stop: null speed: - amount: 20 type: Land spell_lists: null traits: - NE - Medium - Undead type: Creature weaknesses: null