ability_mods: cha_mod: -5 con_mod: 2 dex_mod: 5 int_mod: -5 str_mod: 4 wis_mod: 2 ac: 24 ac_special: null alignment: N automatic_abilities: null description: 'These horrifically enlarged versions of the common mosquito often prey upon megafauna like dinosaurs and other large creatures, but they won''t turn down a chance to drink the blood of a smaller target—such as a humanoid. **__Recall Knowledge - Animal__ (__Nature__)**: DC 22' hp: 80 hp_misc: null immunities: null items: null knowledge_checks: dc: 22 skills: - Nature languages: null level: 6 melee: - action_cost: One Action damage: formula: 2d10+7 type: piercing name: proboscis plus_damage: - formula: null type: Grab and septic malaria to_hit: 17 traits: - finesse name: Giant Mosquito perception: 17 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The giant mosquito has a creature grabbed effects: null failure: null frequency: null full_description: null generic_description: null name: Blood Drain range: null raw_description: '**Blood Drain** **Requirements** The giant mosquito has a creature grabbed; **Effect** The giant mosquito uses its proboscis to drain blood from the grabbed creature. This deals 3d6 damage, and the giant mosquito gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a giant mosquito is __drained 1__ until it receives healing of any kind or amount.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 24 Fortitude; **Onset** 1 day; **Stage 1** sickened 1 (1 day); **Stage 2** __drained 1__ and sickened 1 (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Septic Malaria range: null raw_description: '**Septic Malaria** (__disease The victim can''t reduce its __sickened__ condition while it''s affected by septic malaria__) **Saving Throw** DC 24 Fortitude; **Onset** 1 day; **Stage 1** sickened 1 (1 day); **Stage 2** __drained 1__ and sickened 1 (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead' requirements: null success: null traits: - disease The victim can't reduce its sickened condition while it's affected by septic malaria trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 14 fort_misc: null misc: null ref: 17 ref_misc: null will: 12 will_misc: null sense_abilities: null senses: - Perception +17 - darkvision - scent (imprecise) 60 feet size: Medium skills: - bonus: 13 misc: null name: 'Acrobatics ' - bonus: 13 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 175 page_stop: null speed: - amount: 20 type: Land - amount: 50 type: fly spell_lists: null traits: - N - Medium - Animal type: Creature weaknesses: null