ability_mods: cha_mod: -3 con_mod: 2 dex_mod: 3 int_mod: -4 str_mod: 1 wis_mod: 1 ac: 15 ac_special: null alignment: N automatic_abilities: null description: 'Giant rats are enormous versions of the common vermin. They are typically found in abundant numbers, but since they cannot flt in the nooks where mundane rats typically hide, they are much easier to locate and exterminate. They mostly live in sewers where they can scavenge from the streets above, but some families of giant rats live in more remote locations, such as dank caves or forests and hills. Rats are incredibly adept survivors and can be found nearly anywhere in the world, though they tend to favor temperate or warm climates as opposed to cold regions. Although its bite alone is not lethal except to the very young or very old, the giant rat carries the filth fever common to rodents around the world—a pestilence more than capable of ravaging rural communities. **__Recall Knowledge - Animal__ (__Nature__)**: DC 13' hp: 8 hp_misc: null immunities: null items: null knowledge_checks: dc: 13 skills: - Nature languages: null level: -1 melee: - action_cost: One Action damage: formula: 1d6+1 type: piercing name: jaws plus_damage: - formula: null type: filth fever to_hit: 7 traits: - agile - finesse name: Giant Rat perception: 5 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: The __sickened__ and __unconscious__ conditions from filth fever don't improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** __sickened 1__ (1 day), **Stage 3** __sickened 1__ and __slowed 1__ (1 day), **Stage 4** __unconscious__ (1 day), **Stage 5** dead effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Filth Fever range: null raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ conditions from filth fever don''t improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** __sickened 1__ (1 day), **Stage 3** __sickened 1__ and __slowed 1__ (1 day), **Stage 4** __unconscious__ (1 day), **Stage 5** dead' requirements: null success: null traits: - disease trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 6 fort_misc: null misc: null ref: 7 ref_misc: null will: 3 will_misc: null sense_abilities: null senses: - Perception +5 - low-light vision - scent (imprecise) 30 feet size: Small skills: - bonus: 5 misc: null name: 'Acrobatics ' - bonus: 2 misc: +4 to Climb or Swim name: 'Athletics ' - bonus: 5 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 276 page_stop: null speed: - amount: 30 type: Land - amount: 10 type: climb spell_lists: null traits: - N - Small - Animal type: Creature weaknesses: null