ability_mods: cha_mod: 0 con_mod: 3 dex_mod: 3 int_mod: -4 str_mod: 6 wis_mod: 3 ac: 21 ac_special: null alignment: N automatic_abilities: null description: 'Giant wolverines grow to the approximate size of horses and claim even more expansive territories than their more diminutive wolverine cousins. While a smaller wolverine will defend its prey from armed humanoids, a giant wolverine is unafraid to stalk and kill such creatures. **__Recall Knowledge - Animal__ (__Nature__)**: DC 19' hp: 65 hp_misc: null immunities: null items: null knowledge_checks: dc: 19 skills: - Nature languages: null level: 4 melee: - action_cost: One Action damage: formula: 2d6+8 type: piercing name: jaws plus_damage: - formula: null type: Grab to_hit: 12 traits: null - action_cost: One Action damage: formula: 2d4+8 type: slashing name: claw plus_damage: null to_hit: 12 traits: - agile name: Giant Wolverine perception: 9 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The wolverine has a creature grabbed from its jaws Strike effects: null failure: null frequency: null full_description: null generic_description: null name: Gnaw range: null raw_description: '**Gnaw** **Requirements** The wolverine has a creature grabbed from its jaws Strike; **Effect** The wolverine chews violently on the creature, dealing 2d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save also takes 2d6 __persistent bleed damage__.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The giant wolverine Strides and makes a Strike at the end of that movement. If the giant wolverine begins this action __hidden__, it remains hidden until after the attack. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Pounce range: null raw_description: '**Pounce** The giant wolverine Strides and makes a Strike at the end of that movement. If the giant wolverine begins this action __hidden__, it remains hidden until after the attack.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: claw effect: The monster automatically deals that Strike's damage again to the enemy. effects: null failure: null frequency: null full_description: null generic_description: null name: Rend range: null raw_description: A Rend entry lists a Strike the monster has. **Requirements** The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. **Effect** The monster automatically deals that Strike's damage again to the enemy. requirements: The monster hit the same enemy with two consecutive Strikes of the listed type in the same round. success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The giant wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls __unconscious__, whichever comes first. While raging, the giant wolverine has AC 20, its jaws Strike deals 2d6+11 damage, and its claw Strike deals 2d4+11 damage. While raging, the giant wolverine can't use actions that have the __concentrate__ trait, except for Seek. After it's stopped raging, a giant wolverine can't use Wolverine Rage again for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Wolverine Rage range: null raw_description: '**Wolverine Rage** The giant wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls __unconscious__, whichever comes first. While raging, the giant wolverine has AC 20, its jaws Strike deals 2d6+11 damage, and its claw Strike deals 2d4+11 damage. While raging, the giant wolverine can''t use actions that have the __concentrate__ trait, except for Seek. After it''s stopped raging, a giant wolverine can''t use Wolverine Rage again for 1 minute.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 11 ref_misc: null will: 9 will_misc: null sense_abilities: null senses: - Perception +9 - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 12 misc: null name: 'Athletics ' - bonus: 11 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 295 page_stop: null speed: - amount: 25 type: Land - amount: 10 type: climb spell_lists: null traits: - N - Large - Animal type: Creature weaknesses: null