ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 3 int_mod: -3 str_mod: 2 wis_mod: 3 ac: 21 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a DC 19 Will save. On a failure, they are confused for 1 round. On a success, they are temporarily immune for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Gibbering range: null raw_description: '**Gibbering** (__auditory__, __aura__, __emotion__, __enchantment__, __incapacitation__, __mental__, __occult__) Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a DC 19 Will save. On a failure, they are confused for 1 round. On a success, they are temporarily immune for 1 minute.' requirements: null success: null traits: - auditory - aura - emotion - enchantment - incapacitation - mental - occult trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: All-Around Vision range: null raw_description: '**All-Around Vision**' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The gibbering mouther's wound opens into another maw. It makes a jaws Strike against the triggering creature. effects: null failure: null frequency: null full_description: null generic_description: null name: Reactive Gnaw range: null raw_description: '**Reactive Gnaw** [Reaction] **Trigger** An adjacent creature deals the gibbering mouther slashing damage. **Effect** The gibbering mouther''s wound opens into another maw. It makes a jaws Strike against the triggering creature.' requirements: null success: null traits: null trigger: An adjacent creature deals the gibbering mouther slashing damage. description: 'Amorphous blobs of yammering mouths and oozing, fleshy sludge, gibbering mouthers are among the strangest creatures found either aboveground or below. Perpetually ravenous, these aberrations are always seeking their next meals, ever eating but never sated. With a nominal intelligence, gibbering mouthers can understand and even speak Aklo, but they do so in an intelligible manner only rarely. Instead, their innumerable mouths constantly jabber and babble in a stream of sound that disrupts the thought patterns of other creatures in the area. Where, how, and why gibbering mouthers originated are questions without answers. They share certain similarities with the much more powerful shoggoths, leading to theories that the two creatures share an origin; less charitable scholars have suggested that the gibbering mouther is instead a mortal''s attempt to create something akin to a shoggoth—though the question of why remains unanswered. Still others believe gibbering mouthers were sent to the world by the gods as a punishment for some forgotten but surely terrible transgression. Gibbering mouthers themselves have little to say on the matter—at least, not in any sort of sense. Scholars have wasted countless hours in attempts to make sense of gibbering mouthers'' noises—studies that put researchers into danger and give results that are contradictory and confusing at best. Whatever their origin, gibbering mouthers range the entirety of Golarion. Sightings have been recorded in dungeons below ancient cities and ruins as well as many regions of the deeper Darklands layers of Sekamina and Orv. They are somewhat less common in the upper region of Nar-Voth, perhaps due to the prevalence of settlements that don''t tolerate gibbering mouthers'' presence. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 20' hp: 120 hp_misc: null immunities: null items: null knowledge_checks: dc: 20 skills: - Occultism languages: - Aklo level: 5 melee: - action_cost: One Action damage: formula: 2d8+5 type: piercing name: jaws plus_damage: - formula: 1d4 type: persistent bleed damage and Grab to_hit: 14 traits: - finesse name: Gibbering Mouther perception: 15 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature that takes damage from a gibbering mouther's spittle must succeed at a DC 22 Fortitude save or be __dazzled__ for 1 round (or __blinded__ for 1 round on a critical failure). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Burn Eyes range: null raw_description: '**Burn Eyes** A creature that takes damage from a gibbering mouther''s spittle must succeed at a DC 22 Fortitude save or be __dazzled__ for 1 round (or __blinded__ for 1 round on a critical failure).' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: DC 22, 3d8 piercing, Escape DC 22, Rupture 8 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Engulf range: null raw_description: '**Engulf** DC 22, 3d8 piercing, Escape DC 22, Rupture 8' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The gibbering mouther causes stone and earth under its body to grow soft and muddy, remaining so for 1 minute after the mouther moves off the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Ground Manipulation range: null raw_description: '**Ground Manipulation** [Two Actions] (__occult__, __transmutation__) The gibbering mouther causes stone and earth under its body to grow soft and muddy, remaining so for 1 minute after the mouther moves off the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain.' requirements: null success: null traits: - occult - transmutation trigger: null ranged: - action_cost: One Action damage: formula: 4d6 type: acid and burn eyes name: spittle plus_damage: null to_hit: 14 traits: - range 30 feet rarity: Common resistances: null ritual_lists: null saves: fort: 15 fort_misc: null misc: null ref: 12 ref_misc: null will: 10 will_misc: null sense_abilities: null senses: - Perception +15 - darkvision size: Medium skills: - bonus: 12 misc: null name: 'Acrobatics ' - bonus: 13 misc: null name: 'Athletics ' source: - abbr: Bestiary page_start: 176 page_stop: null speed: - amount: 10 type: Land - amount: 20 type: swim spell_lists: null traits: - N - Medium - Aberration type: Creature weaknesses: - amount: 5 type: bludgeoning