ability_mods: cha_mod: -5 con_mod: 5 dex_mod: 4 int_mod: -5 str_mod: 5 wis_mod: 0 ac: 26 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed by fire (area 2d6 HP); __slowed__ by cold effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed by fire (area 2d6 HP); __slowed__ by cold' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A glass golem is affected by the __shatter__ spell as though the golem were an unattended object. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Vulnerable to Shatter range: null raw_description: '**Vulnerable to Shatter** A glass golem is affected by the __shatter__ spell as though the golem were an unattended object.' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an __Acrobatics__ check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster. effects: null failure: null frequency: null full_description: null generic_description: null name: Spell Reflection range: null raw_description: '**Spell Reflection [Reaction]** (__abjuration__, __arcane__) **Trigger** The glass golem is targeted by a spell; **Effect** The glass golem positions its magical, reflective surfaces to turn the spell back on the caster. It tries to counteract the spell by attempting an __Acrobatics__ check for its counteract check. If it successfully counteract the spell, the effect is turned back on the caster.' requirements: null success: null traits: - abjuration - arcane trigger: The glass golem is targeted by a spell description: 'Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces—testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed profusely. Of all the various types of golems, the glass golem is the one most akin to a work of art. Just as powerful aristocrats might use an ice golem for temperature regulation or a wood golem as an ego-boosting statue, a glass golem''s colorful glass construction can elevate the beauty of any chamber by its mere presence. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26' hp: 135 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - magic (see Golem Antimagic below) - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious items: null knowledge_checks: dc: 26 skills: - Arcana - Crafting languages: null level: 8 melee: - action_cost: One Action damage: formula: 2d6+8 type: slashing name: bladed limb plus_damage: - formula: 1d6 type: bleed to_hit: 20 traits: - agile - magical - versatile P name: Glass Golem perception: 14 proactive_abilities: - action_cost: Two Actions critical_failure: The creature is blinded for 1 round and then dazzled for an additional 4 rounds. critical_success: null description: "The glass golem creates waves of scintillating luminosity that cast\ \ bright light in a 60-foot emanation (and dim light for the next 60 feet). The\ \ light lasts until the start of the glass golem's next turn, after which the\ \ glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within\ \ the bright light or that enters the bright light must attempt a DC 23 Will save.\ \ \n\n" effect: null effects: null failure: The creature is dazzled for 1 round. frequency: null full_description: null generic_description: null name: Dazzling Brilliance range: null raw_description: "**Dazzling Brilliance** [Two Actions] (__evocation__, __light__,\ \ __visual__) The glass golem creates waves of scintillating luminosity that cast\ \ bright light in a 60-foot emanation (and dim light for the next 60 feet). The\ \ light lasts until the start of the glass golem's next turn, after which the\ \ glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within\ \ the bright light or that enters the bright light must attempt a DC 23 Will save.\ \ \n\n**Success** The creature is unaffected. \n\n**Failure** The creature is\ \ __dazzled__ for 1 round. \n\n**Critical Failure** The creature is __blinded__\ \ for 1 round and then dazzled for an additional 4 rounds." requirements: null success: The creature is unaffected. traits: - evocation - light - visual trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: physical (except adamantine or bludgeoning) ritual_lists: null saves: fort: 17 fort_misc: null misc: null ref: 16 ref_misc: null will: 14 will_misc: null sense_abilities: null senses: - Perception +14 - darkvision size: Large skills: - bonus: 16 misc: null name: 'Acrobatics ' - bonus: 19 misc: null name: 'Athletics ' - bonus: 14 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 131 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - Uncommon - N - Large - Construct - Golem - Mindless type: Creature weaknesses: null