ability_mods: cha_mod: 5 con_mod: 7 dex_mod: 5 int_mod: 0 str_mod: 10 wis_mod: 6 ac: 44 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: The creature is frightened 4. critical_success: The creature is unaffected by the presence. description: 60 feet, DC 38. effect: null effects: null failure: The creature is frightened 2. frequency: null full_description: null generic_description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. name: Frightful Presence range: null raw_description: '**Frightful Presence** 60 feet, DC 38. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is frightened 1. Failure The creature is frightened 2. Critical Success The creature is frightened 4.' requirements: null success: The creature is frightened 1. traits: - aura - emotion - fear - mental trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: Grendel gains an extra reaction at the start of each of his turns that he can use only to make an Attack of Opportunity with his claw. He can't use more than one Attack of Opportunity triggered by the same action. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability. effects: null failure: null frequency: null full_description: null generic_description: null name: Ferocity range: null raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to 0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.' requirements: null success: null traits: null trigger: The monster is reduced to 0 HP. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The persistent damage or condition from the triggering effect doesn't affect Grendel. effects: null failure: null frequency: null full_description: null generic_description: null name: Unstoppable range: null raw_description: '**Unstoppable [Reaction]** **Trigger** Grendel would take __persistent damage__ or gain one of the following conditions: __blinded__, __clumsy__, __confused__, __controlled__, __dazzled__, __deafened__, __doomed__, __drained__, __enfeebled__, __fascinated__, __fatigued__, __fleeing__, __frightened__, __paralyzed__, __petrified__, __sickened__, __slowed__, __stunned__, or __stupefied__; **Effect** The persistent damage or condition from the triggering effect doesn''t affect Grendel.' requirements: null success: null traits: null trigger: 'Grendel would take __persistent damage__ or gain one of the following conditions: __blinded__, __clumsy__, __confused__, __controlled__, __dazzled__, __deafened__, __doomed__, __drained__, __enfeebled__, __fascinated__, __fatigued__, __fleeing__, __frightened__, __paralyzed__, __petrified__, __sickened__, __slowed__, __stunned__, or __stupefied__' description: 'This reaver of the cold marsh is not just a monster; he is a force of nature. Where there is peace and prosperity in the world, Grendel strikes, eager to prove that tranquility is transitory and death is the only constant. He stalks the edge of his fens, seeking settlements where joy holds sway. He strikes under cover of night, primarily targeting celebrations or festivals. The more happiness or joy he can extinguish, the better. Although Grendel is a unique creature, killing him won''t save the world from his ravages for long. Once Grendel''s mother instinctively feels the pain of her violent son''s death, she soon births a replacement. The new Grendel seems to avoid the sites his elder brothers terrorized, as if he instinctively knows that such a place hosts heroes powerful enough to defeat him. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 49' hp: 360 hp_misc: null immunities: null items: null knowledge_checks: dc: 49 skills: - Society languages: - Common level: 19 melee: - action_cost: One Action damage: formula: 4d8+18 type: bludgeoning name: fist plus_damage: - formula: null type: Improved Grab to_hit: 37 traits: - agile - magical - reach 10 feet - action_cost: One Action damage: formula: 4d10+18 type: piercing name: jaws plus_damage: null to_hit: 37 traits: - magical - reach 10 feet - versatile B name: Grendel perception: 35 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: Grendel's fist Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Hands of the Murderer range: null raw_description: '**Hands of the Murderer** Grendel''s fist Strikes deal 18 bludgeoning damage on a failure (but no damage on a critical failure).' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: Grendel is grabbing a creature effects: null failure: null frequency: null full_description: null generic_description: null name: Tooth Grind range: null raw_description: '**Tooth Grind** **Requirements** Grendel is grabbing a creature; **Effect** Grendel makes a bludgeoning jaws Strike against the creature he''s grabbing. On a hit, the creature also takes 2d6 __persistent bleed damage__ and becomes __wounded 1__, or increases its wounded value by 1 if already wounded. On a critical hit, the creature instead becomes wounded 2, or increases its wounded value by 2 if already wounded. If a creature dies from Tooth Grind, Grendel regains 40 HP; this is a __healing__ effect.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Throw Rock range: null raw_description: '**__Throw Rock__** ' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 2d12+18 type: bludgeoning name: rock plus_damage: null to_hit: 37 traits: - brutal - range increment 150 feet rarity: Rare resistances: - amount: 15 type: all (except unarmed attacks) ritual_lists: null saves: fort: 36 fort_misc: null misc: null ref: 32 ref_misc: null will: 31 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: Grendel's hearing is a precise sense to a range of 120 feet. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Keen Hearing range: null raw_description: '**Keen Hearing** Grendel''s hearing is a precise sense to a range of 120 feet.' requirements: null success: null traits: null trigger: null senses: - Perception +35 - darkvision - keen hearing 120 feet size: Large skills: - bonus: 34 misc: null name: 'Acrobatics ' - bonus: 39 misc: null name: 'Athletics ' - bonus: 34 misc: null name: 'Intimidation ' - bonus: 34 misc: null name: 'Stealth ' - bonus: 33 misc: null name: 'Survival ' source: - abbr: Bestiary 2 page_start: 136 page_stop: null speed: - amount: 40 type: Land spell_lists: null traits: - Rare - CE - Large - Humanoid type: Creature weaknesses: null