ability_mods: cha_mod: 7 con_mod: 7 dex_mod: 5 int_mod: -3 str_mod: 9 wis_mod: 6 ac: 41 ac_special: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain weakness to cold 15. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Curse of Frost range: null raw_description: '**Curse of Frost** (__cold__, __curse__, __primal__) When a creature slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain weakness to cold 15.' requirements: null success: null traits: - cold - curse - primal trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: Tail only. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 38' hp: 330 hp_misc: regeneration 10 (deactivated by cold iron) immunities: - cold - curse - paralyzed - sleep items: null knowledge_checks: dc: 38 skills: - Arcana languages: - Aklo - Draconic - Sylvan level: 17 melee: - action_cost: One Action damage: formula: 3d12+17 type: piercing name: jaws plus_damage: - formula: null type: ice linnorm venom to_hit: 34 traits: - reach 25 feet - magical - action_cost: One Action damage: formula: 3d8+17 type: slashing name: claw plus_damage: null to_hit: 34 traits: - reach 20 feet - agile - magical - action_cost: One Action damage: formula: 3d6+17 type: bludgeoning name: tail plus_damage: - formula: null type: Improved Grab to_hit: 34 traits: - reach 25 feet - agile - magical name: Ice Linnorm perception: 29 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is __immobilized__ by the ice until it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6 cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the fire trait can't be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can't use Breath Weapon again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is __immobilized__ by the ice until it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6 cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the fire trait can''t be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can''t use Breath Weapon again for 1d4 rounds.' requirements: null success: null traits: - cold - evocation - primal trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 2d6+18 bludgeoning, DC 38 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Constrict range: null raw_description: '**__Constrict__** 2d6+18 bludgeoning, DC 38' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 5d6 cold damage and __drained 1__; **Stage 2** 7d6 cold damage and __drained 2__.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Ice Linnorm Venom range: null raw_description: '**Ice Linnorm Venom** (__cold__, __injury__, __poison__) **Saving Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 5d6 cold damage and __drained 1__; **Stage 2** 7d6 cold damage and __drained 2__.' requirements: null success: null traits: - cold - injury - poison trigger: null ranged: null rarity: Uncommon resistances: - amount: 15 type: cold iron - amount: 10 type: fire ritual_lists: null saves: fort: 32 fort_misc: null misc: +1 status to all saves vs. magic ref: 28 ref_misc: null will: 27 will_misc: null sense_abilities: null senses: - Perception +29 - darkvision - scent (imprecise) 60 feet - true seeing size: Gargantuan skills: - bonus: 28 misc: null name: 'Acrobatics ' - bonus: 32 misc: null name: 'Athletics ' source: - abbr: Bestiary page_start: 225 page_stop: null speed: - amount: 35 type: Land - amount: 100 type: fly - amount: 40 type: swim - amount: 128 type: freedom of movement spell_lists: - dc: 38 misc: null name: Primal Innate Spells spell_groups: - heightened_level: 8 level: -1 spells: - frequency: null name: freedom of movement requirement: null - heightened_level: 7 level: -1 spells: - frequency: null name: true seeing requirement: null to_hit: null traits: - Uncommon - CE - Gargantuan - Cold - Dragon type: Creature weaknesses: null