ability_mods: cha_mod: -5 con_mod: 4 dex_mod: -1 int_mod: -5 str_mod: 8 wis_mod: 0 ac: 34 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Casting __neutralize poison__ on the golem deactivates its Breath Weapon for 1 minute. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Vulnerable to Neutralize Poison range: null raw_description: '**Vulnerable to Neutralize Poison** Casting __neutralize poison__ on the golem deactivates its Breath Weapon for 1 minute.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Magical rusting effects, like a rust monster's antennae, affect the iron golem normally. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Vulnerable to Rust range: null raw_description: '**Vulnerable to Rust** Magical rusting effects, like a rust monster''s antennae, affect the iron golem normally.' requirements: null success: null traits: null trigger: null description: 'Traditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their articulated joints and sturdy armored bodies require great care and mathematical precision to craft, and regular cleaning and oiling ensure they don''t rust over the ages. With proper care, iron golems can remain in good shape for thousands of years, being passed down for generations, as long as they aren''t destroyed by meddlesome adventurers. In addition to their incredible strength, iron golems possess a potent toxic breath weapon that is often more than enough to dispatch entire groups of opponents. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 33' hp: 190 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - fire - healing - magic (see below) - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious items: null knowledge_checks: dc: 33 skills: - Arcana - Crafting languages: null level: 13 melee: - action_cost: One Action damage: formula: 3d10+12 type: bludgeoning name: fist plus_damage: null to_hit: 28 traits: - magical - reach 10 feet name: Iron Golem perception: 21 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem's squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem's poison. The golem can't use its Breath Weapon again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __necromancy__, __poison__) The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem''s squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem''s poison. The golem can''t use its Breath Weapon again for 1d4 rounds.' requirements: null success: null traits: - arcane - necromancy - poison trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem's fist. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Inexorable March range: null raw_description: '**Inexorable March** The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem''s fist.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Any __drained__ value from this poison is reduced by 1 every hour. **Saving Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6 poison and __drained 1__ (1 round); **Stage 2** 4d6 poison and __drained 2__ (1 round); **Stage 3** 8d6 poison and __drained 3__ (1 round). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Iron Golem Poison range: null raw_description: '**Iron Golem Poison** (__poison__) Any __drained__ value from this poison is reduced by 1 every hour. **Saving Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6 poison and __drained 1__ (1 round); **Stage 2** 4d6 poison and __drained 2__ (1 round); **Stage 3** 8d6 poison and __drained 3__ (1 round).' requirements: null success: null traits: - poison trigger: null ranged: null rarity: Uncommon resistances: - amount: 15 type: physical (except adamantine) ritual_lists: null saves: fort: 26 fort_misc: null misc: null ref: 21 ref_misc: null will: 22 will_misc: null sense_abilities: null senses: - Perception +21 - darkvision size: Large skills: - bonus: 30 misc: null name: 'Athletics ' source: - abbr: Bestiary page_start: 188 page_stop: null speed: - amount: 20 type: Land spell_lists: null traits: - Uncommon - N - Large - Construct - Golem - Mindless type: Creature weaknesses: null