ability_mods: cha_mod: 4 con_mod: 0 dex_mod: 3 int_mod: 2 str_mod: -1 wis_mod: 1 ac: 17 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'A kobold dragon mage''s resistance depends on the color of its scales: **Black** acid 5, **Blue** electricity 5, **Green** poison 5, **Red** fire 5, **White** cold 5.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Dragonscaled range: null raw_description: '**Dragonscaled** A kobold dragon mage''s resistance depends on the color of its scales: **Black** acid 5, **Blue** electricity 5, **Green** poison 5, **Red** fire 5, **White** cold 5.' requirements: null success: null traits: null trigger: null description: 'Kobold dragon mages use magic to carry out their secret schemes. The presence of a dragon mage in a kobold warren is one of the greatest testaments to the kobolds'' claim to draconic heritage. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 25 hp_misc: null immunities: null items: - staff knowledge_checks: dc: 16 skills: - Society languages: - Common - Draconic level: 2 melee: - action_cost: One Action damage: formula: 1d6-1 type: slashing name: claw plus_damage: null to_hit: 7 traits: - agile - finesse - action_cost: One Action damage: formula: 1d4-1 type: bludgeoning name: staff plus_damage: null to_hit: 3 traits: - two-hand d8 name: Kobold Dragon Mage perception: 5 proactive_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The kobold dragon mage is adjacent to at least one enemy. effects: null failure: null frequency: once per hour full_description: null generic_description: null name: Illusory Retreat range: null raw_description: '**Illusory Retreat** [Three Actions] (__arcane__, __illusion__, __manipulate__, __move__) **Frequency** once per hour; **Requirements** The kobold dragon mage is adjacent to at least one enemy. **Effect** The dragon mage creates an illusion of itself in its square and then becomes invisible (with the effects of a 2nd-level __invisibility__ spell) for 1d4 rounds. The dragon mage can move up to half its Speed, but it must end its movement in a space that''s not adjacent to any enemeies. This is a 1st-level spell that requires a somatic component.' requirements: null success: null traits: - arcane - illusion - manipulate - move trigger: null - action_cost: None critical_failure: null critical_success: null description: The dragon mage deals an extra 1d6 precision damage to flat-footed creatures. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The dragon mage deals an extra 1d6 precision damage to flat-footed creatures.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 5 type: poison (see dragonscaled) ritual_lists: null saves: fort: 4 fort_misc: null misc: null ref: 7 ref_misc: null will: 7 will_misc: null sense_abilities: null senses: - Perception +5 - darkvision size: Small skills: - bonus: 6 misc: null name: 'Arcana ' - bonus: 8 misc: null name: 'Deception ' - bonus: 8 misc: null name: 'Diplomacy ' - bonus: 10 misc: null name: 'Dragon Lore ' - bonus: 8 misc: null name: 'Intimidation ' - bonus: 7 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 213 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 20 misc: null name: Arcane Spontaneous Spells spell_groups: - heightened_level: null level: 1 spells: - frequency: null name: fear requirement: null - frequency: null name: illusory object requirement: null - frequency: 4 slots name: magic missile requirement: null - heightened_level: 1 level: 0 spells: - frequency: null name: detect magic requirement: null - frequency: null name: electric arc requirement: null - frequency: null name: ghost sound requirement: null - frequency: null name: mage hand requirement: null - frequency: null name: tanglefoot requirement: null to_hit: null traits: - LE - Small - Humanoid - Kobold type: Creature weaknesses: null