ability_mods: cha_mod: 5 con_mod: 2 dex_mod: 3 int_mod: 1 str_mod: 4 wis_mod: 2 ac: 21 ac_special: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 5 feet. The korred's long, animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated hair. An affected creature that ends its turn in the emanation must succeed at a DC 18 Reflex save or become __clumsy 1__(clumsy 2 on a critical failure) as long as it remains in the aura. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Animated Hair range: null raw_description: '**Animated Hair** (__aura__, __primal__, __transmutation__) 5 feet. The korred''s long, animated hair reaches out and interferes with creatures in the area. The korred can select which targets are affected by their animated hair. An affected creature that ends its turn in the emanation must succeed at a DC 18 Reflex save or become __clumsy 1__(clumsy 2 on a critical failure) as long as it remains in the aura.' requirements: null success: null traits: - aura - primal - transmutation trigger: null description: 'Korreds are reclusive fey in the form of small, hirsute individuals with long, animated manes of hair. While korreds have a natural affinity and admiration for stones and boulders, they prefer to dwell aboveground in areas of rocky forest or wooded hills rather than in caves. Korreds are a private people who don''t take kindly to intruders, and they invariably work to drive off or kill any non-fey who stumble into their territory. Staunchly proud of their hair, korreds choose their minimal attire so as to allow their body hair to flow freely, often wearing only a belt with a pouch for throwing rocks and trimming shears—though this belt and pouch are rarely visible under their wild manes. **__Recall Knowledge - Fey__ (__Nature__)**: DC 21' hp: 65 hp_misc: null immunities: null items: - club - pouch with 5 rocks knowledge_checks: dc: 21 skills: - Nature languages: - Common - Sylvan level: 4 melee: - action_cost: One Action damage: formula: 2d6+7 type: bludgeoning name: club plus_damage: null to_hit: 14 traits: null name: Korred perception: 12 proactive_abilities: - action_cost: One Action critical_failure: The creature is immobilized until it Escapes (DC 21) or the korred uses Hair Snare again. critical_success: null description: "The korred causes a long, tangled length of their hair to detach from\ \ their body and snake out to coil around an adjacent creature. The creature must\ \ attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4\ \ rounds. \n\n" effect: null effects: null failure: The hair wraps around the creature. The creature takes a -10-foot circumstance penalty to all of its Speeds until it Escapes (DC 21) or until the korred uses Hair Snare again (at which point the previous snare drops to the ground, no longer animated). frequency: null full_description: null generic_description: null name: Hair Snare range: null raw_description: "**Hair Snare** (__incapacitation__, __primal__, __transmutation__)\ \ The korred causes a long, tangled length of their hair to detach from their\ \ body and snake out to coil around an adjacent creature. The creature must attempt\ \ a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4 rounds.\ \ \n\n**Success** The creature is unaffected. \n\n**Failure** The hair wraps around\ \ the creature. The creature takes a -10-foot circumstance penalty to all of its\ \ Speeds until it Escapes (DC 21) or until the korred uses Hair Snare again (at\ \ which point the previous snare drops to the ground, no longer animated). \n\n\ **Critical Failure** The creature is __immobilized__ until it Escapes (DC 21)\ \ or the korred uses Hair Snare again." requirements: null success: The creature is unaffected. traits: - incapacitation - primal - transmutation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The korred unleashes an otherworldly laugh. Each non-__fey__ creature within a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the creature is __slowed 1__ for 1 round (or __stunned 1__ on a critical failure). effects: null failure: null frequency: three times per day full_description: null generic_description: null name: Otherworldly Laugh range: null raw_description: '**Otherworldly Laugh** [Two Actions] (__auditory__, __evocation__, __incapacitation__, __primal__, __sonic__) **Frequency** three times per day; **Effect** The korred unleashes an otherworldly laugh. Each non-__fey__ creature within a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the creature is __slowed 1__ for 1 round (or __stunned 1__ on a critical failure).' requirements: null success: null traits: - auditory - evocation - incapacitation - primal - sonic trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The korred steps into a block of stone large enough for them to fit inside and instantly teleports to any other stone within 30 feet that has the same minimum size. Once the korred enters the stone, they instantly know the rough locations of other sufficiently large stones within 30 feet. They can exit from the original stone, if they prefer. They can't carry extradimensional spaces with them when they Stone Stride; if the korred attempts to do so, Stone Stride fails. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Stone Stride range: null raw_description: '**Stone Stride** [Two Actions] (__conjuration__, __earth__, __primal__, __teleportation__) The korred steps into a block of stone large enough for them to fit inside and instantly teleports to any other stone within 30 feet that has the same minimum size. Once the korred enters the stone, they instantly know the rough locations of other sufficiently large stones within 30 feet. They can exit from the original stone, if they prefer. They can''t carry extradimensional spaces with them when they Stone Stride; if the korred attempts to do so, Stone Stride fails.' requirements: null success: null traits: - conjuration - earth - primal - teleportation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Throw Rock range: null raw_description: '**__Throw Rock__** ' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: formula: 1d6+7 type: bludgeoning name: rock plus_damage: null to_hit: 14 traits: - brutal - range increment 20 feet - action_cost: One Action damage: formula: 2d6+7 type: bludgeoning name: club plus_damage: null to_hit: 14 traits: - thrown 10 feet rarity: Uncommon resistances: null ritual_lists: null saves: fort: 10 fort_misc: null misc: +1 status to all saves vs. magic ref: 13 ref_misc: null will: 10 will_misc: null sense_abilities: null senses: - Perception +12 - low-light vision size: Small skills: - bonus: 11 misc: null name: 'Acrobatics ' - bonus: 11 misc: null name: 'Crafting ' - bonus: 13 misc: null name: 'Deception ' - bonus: 13 misc: null name: 'Performance ' - bonus: 11 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 155 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 21 misc: null name: Primal Innate Spells spell_groups: - heightened_level: null level: 6 spells: - frequency: null name: stone tell requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: shape stone requirement: null - frequency: at will name: shatter requirement: null to_hit: null traits: - Uncommon - CN - Small - Fey type: Creature weaknesses: - amount: 5 type: cold iron