ability_mods: cha_mod: 1 con_mod: 1 dex_mod: 4 int_mod: -2 str_mod: 2 wis_mod: 2 ac: 19 ac_special: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living graffiti. This may damage or break the weapon or surface. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Backdrop range: null raw_description: '**Backdrop** When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living graffiti. This may damage or break the weapon or surface.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A living graffiti can move only along flat surfaces such as floors and walls. If the surface it's on is destroyed (such as a portrait hit by a __fireball__ spell or a puddle being splashed), the graffiti takes 2d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the living graffiti is destroyed. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Surface-Bound range: null raw_description: '**Surface-Bound** A living graffiti can move only along flat surfaces such as floors and walls. If the surface it''s on is destroyed (such as a portrait hit by a __fireball__ spell or a puddle being splashed), the graffiti takes 2d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the living graffiti is destroyed.' requirements: null success: null traits: null trigger: null description: "A living graffiti is a painting or drawing that has come to life by\ \ way of strange magic. It typically looks like a cartoonish humanoid made of wet\ \ oil paint. These two-dimensional beings are unbound from the canvases on which\ \ they were originally drawn and can move along any flat surface they touch, including\ \ walls, floors, furniture, doors, and even bodies of still water. They cannot exist\ \ apart from the surfaces they traverse except in brief bursts, which they typically\ \ use to harass or attack nearby creatures. Although they are not incredibly intelligent,\ \ living graffiti exhibit a mischievous spitefulness and seeming desire to make\ \ the real world as much of a caricature as their own two-dimensional domain. \n\ \n## Variant Living Graffiti\n\n The living graffiti below is but one type of this\ \ strange creature. Other living graffiti exist, made from media like chalk, pastels,\ \ ink, or tempera, or even more archaic materials like mud, beeswax, or blood. The\ \ following are a few examples of the kinds of abilities such a variant living graffiti\ \ might have. \n\n\n\n**Blood**: The living graffiti gains the following ability.\n\ \n**Absorb Blood** Anytime a creature within 5 feet of the living graffiti takes\ \ slashing, piercing, or __persistent bleed__ damage, the graffiti gains a number\ \ of temporary HP equal to half the damage dealt to the adjacent creature. \n\n\n\ \n**Chalk**: The living graffiti gains the following ability. \n\n**Cone of Chalk**\ \ [Two Actions] The living graffiti expels a 15-foot cone of chalk. Creatures in\ \ the area must succeed at a DC 20 Reflex save or be blinded for 1 round. The living\ \ graffiti can't use Cone of Chalk again for 1d4 rounds. \n\n\n\n**Ink**: The living\ \ graffiti's HP increases to 60 and its splatter Strike deals 2d6 damage (in addition\ \ to blinding for 1 round), but it gains the following weakness.\n\n**Water Weakness**\ \ When the living graffiti is doused with water or starts its turn in water (either\ \ through a spell or some other effect, such as pouring a bucket of water over it),\ \ it takes 2d6 damage.\n\n\n\n**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**:\ \ DC 18" hp: 50 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - necromancy - nonlethal - paralyzed - poison - sickened - unconscious items: null knowledge_checks: dc: 18 skills: - Arcana - Crafting languages: - Common - (can't speak any language) level: 3 melee: - action_cost: One Action damage: formula: 2d4+4 type: bludgeoning name: fist plus_damage: null to_hit: 13 traits: - agile - finesse name: Living Graffiti perception: 9 proactive_abilities: null ranged: - action_cost: One Action damage: formula: 1d4+4 type: null name: splatter plus_damage: - formula: null type: blinded 1 round to_hit: 11 traits: - nonlethal - range increment 20 feet rarity: Common resistances: null ritual_lists: null saves: fort: 8 fort_misc: null misc: null ref: 11 ref_misc: null will: 7 will_misc: null sense_abilities: null senses: - Perception +9 - darkvision size: Medium skills: - bonus: 11 misc: null name: 'Acrobatics ' - bonus: 5 misc: null name: 'Crafting ' - bonus: 10 misc: null name: 'Deception ' - bonus: 11 misc: null name: 'Stealth ' source: - abbr: 'Pathfinder #151: The Show Must Go On' page_start: 84 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - CN - Medium - Construct type: Creature weaknesses: null