ability_mods: cha_mod: 1 con_mod: 1 dex_mod: 3 int_mod: -1 str_mod: 2 wis_mod: 3 ac: 17 ac_special: null alignment: N automatic_abilities: null description: 'Iruxi scouts are the lizardfolk most often encountered by adventurers, for these explorers and hunters spend most of their lives on the move, constantly patrolling the territories held by their enclave. If intruders are driven off, it is the responsibility of the iruxi scouts to track them, observe them, and learn their ways and weaknesses so as to report back to the community and aid in the defense against potential reprisals. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 17 hp_misc: null immunities: null items: - blowgun (10 darts, 1 of which is coated with giant centipede venom) knowledge_checks: dc: 15 skills: - Society languages: - Common - Draconic - Iruxi level: 1 melee: - action_cost: One Action damage: formula: 1d6+2 type: piercing name: jaws plus_damage: null to_hit: 7 traits: null - action_cost: One Action damage: formula: 1d4+2 type: bludgeoning name: tail plus_damage: null to_hit: 8 traits: - agile - finesse name: Lizardfolk Scout perception: 8 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A lizardfolk scout can hold their breath for 150 rounds (15 minutes). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Deep Breath range: null raw_description: '**Deep Breath** A lizardfolk scout can hold their breath for 150 rounds (15 minutes).' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage 2** 1d8 poison damage and __flat-footed__ (1 round); **Stage 3** 1d12 poison damage, __clumsy 1__, and __flat-footed__ (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Giant Centipede Venom range: null raw_description: '**Giant Centipede Venom** (__poison__) **Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage 2** 1d8 poison damage and __flat-footed__ (1 round); **Stage 3** 1d12 poison damage, __clumsy 1__, and __flat-footed__ (1 round)' requirements: null success: null traits: - poison trigger: null - action_cost: None critical_failure: null critical_success: null description: If the lizardfolk scout starts its turn undetected by a creature or hidden from it, that creature is __flat-footed__ against the scout's attacks until the end of the scout's turn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Hidden Movement range: null raw_description: '**Hidden Movement** If the lizardfolk scout starts its turn undetected by a creature or hidden from it, that creature is __flat-footed__ against the scout''s attacks until the end of the scout''s turn.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The lizardfolk scout deals an extra 1d6 precision damage to __flat-footed__ creatures. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The lizardfolk scout deals an extra 1d6 precision damage to __flat-footed__ creatures.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk scout. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Terrain Advantage range: null raw_description: '**Terrain Advantage** Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are __flat-footed__ to the lizardfolk scout.' requirements: null success: null traits: null trigger: null ranged: - action_cost: One Action damage: null name: blowgun plus_damage: null to_hit: 8 traits: - agile - nonlethal - range increment 20 feet - reload 1 rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 6 fort_misc: null misc: null ref: 8 ref_misc: null will: 6 will_misc: null sense_abilities: null senses: - Perception +8 size: Medium skills: - bonus: 6 misc: null name: 'Acrobatics ' - bonus: 5 misc: null name: 'Athletics ' - bonus: 4 misc: null name: 'Diplomacy ' - bonus: 6 misc: null name: 'Nature ' - bonus: 6 misc: null name: 'Stealth ' - bonus: 8 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 231 page_stop: null speed: - amount: 25 type: Land - amount: 20 type: swim spell_lists: null traits: - N - Medium - Humanoid - Lizardfolk type: Creature weaknesses: null