ability_mods: cha_mod: 1 con_mod: 3 dex_mod: -5 int_mod: -5 str_mod: 3 wis_mod: 0 ac: 11 ac_special: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 5 feet. A luminous ooze constantly sheds distracting multicolored light. A creature that ends its turn within the aura must attempt a DC 21 Fortitude save or become __dazzled__ until the end of its next turn. On a critical failure, it instead becomes __blinded__ until the end of its next turn. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Bedazzling range: null raw_description: '**Bedazzling** (__aura__, __light__, __visual__) 5 feet. A luminous ooze constantly sheds distracting multicolored light. A creature that ends its turn within the aura must attempt a DC 21 Fortitude save or become __dazzled__ until the end of its next turn. On a critical failure, it instead becomes __blinded__ until the end of its next turn.' requirements: null success: null traits: - aura - light - visual trigger: null - action_cost: None critical_failure: null critical_success: null description: Whenever the luminous ooze's electricity immunity prevents it from taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous ooze's pseudopod Strike deals an additional 1d6 points of electricity damage. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Lightning Catcher range: null raw_description: '**Lightning Catcher** Whenever the luminous ooze''s electricity immunity prevents it from taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous ooze''s pseudopod Strike deals an additional 1d6 points of electricity damage.' requirements: null success: null traits: null trigger: null description: 'Luminous oozes are strange globular creatures that glow with brilliant multicolored light. Unlike many oozes, which rely on camouflage and stealth to attack their prey, luminous oozes attract victims with their impressive light displays before blinding them and launching into a frenzied attack. They are often found on the ceilings or walls of dark caverns, and more than a few curious spelunkers have met their end simply by investigating their strange yet beautiful light. The effects of electricity on luminous oozes are ill understood, though those who have studied these creatures liken their static-absorbing power to that of lightning rods. These creatures are highly sought after by status-hungry socialites, flamboyant barkeeps, and daring showrunners, for in addition to being dangerous monsters, luminous oozes are also incredible sources of beautiful prismatic light, comparable to a magical light show but available for a fraction of the price. The trick, of course, is capturing and penning such a specimen. The most reliable means of caging a luminous ooze is with a permanent wall of force shaped into a cube or sphere, but few have the means to create or commission such an enclosure. Instead, most people who find themselves in possession of a luminous ooze simply put it in a thick glass box. As long as they are well fed, luminous oozes accept this treatment, though woe be unto anyone in the vicinity if a hungry luminous ooze should escape from its display case. **__Recall Knowledge - Ooze__ (__Occultism__)**: DC 19' hp: 80 hp_misc: null immunities: - critical hits - electricity - mental - precision - unconscious - visual items: null knowledge_checks: dc: 19 skills: - Occultism languages: null level: 4 melee: - action_cost: One Action damage: formula: 2d8+5 type: bludgeoning name: pseudopod plus_damage: null to_hit: 13 traits: null name: Luminous Ooze perception: 6 proactive_abilities: - action_cost: Two Actions critical_failure: The creature is blinded for 1 minute. critical_success: The creature is unaffected description: 'The ooze glows with blinding brightness. All creatures within a 30-foot emanation must attempt a DC 21 Fortitude save. ' effect: null effects: null failure: The creature is blinded until the end of its next turn. frequency: null full_description: null generic_description: null name: Light Up range: null raw_description: '**Light Up** [Two Actions] (__light__, __visual__) The ooze glows with blinding brightness. All creatures within a 30-foot emanation must attempt a DC 21 Fortitude save. **Critical Success** The creature is unaffected **Success** The creature is __dazzled__ until the end of its next turn. **Failure** The creature is __blinded__ until the end of its next turn. **Critical Failure** The creature is blinded for 1 minute.' requirements: null success: The creature is dazzled until the end of its next turn. traits: - light - visual trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 11 fort_misc: null misc: null ref: 3 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A luminous ooze can sense nearby motion through vibration and air movement. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Motion Sense range: null raw_description: '**Motion Sense** A luminous ooze can sense nearby motion through vibration and air movement.' requirements: null success: null traits: null trigger: null senses: - Perception +6 - motion sense 60 feet - no vision size: Small skills: - bonus: 11 misc: null name: 'Athletics ' source: - abbr: 'Pathfinder #151: The Show Must Go On' page_start: 85 page_stop: null speed: - amount: 25 type: Land - amount: 15 type: climb spell_lists: null traits: - N - Small - Mindless - Ooze type: Creature weaknesses: null