ability_mods: cha_mod: 2 con_mod: 1 dex_mod: 2 int_mod: 0 str_mod: 3 wis_mod: 4 ac: 17 ac_special: null alignment: N automatic_abilities: null description: 'Merfolk wavecallers use their primal power to call forth allies and defend their people with deadly magic. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 30 hp_misc: null immunities: null items: - dagger knowledge_checks: dc: 16 skills: - Society languages: - Aquan - Common level: 2 melee: - action_cost: One Action damage: formula: 1d4+3 type: piercing name: dagger plus_damage: null to_hit: 9 traits: - agile - versatile S name: Merfolk Wavecaller perception: 8 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath. effects: null failure: null frequency: null full_description: null generic_description: null name: Hydraulic Asphyxiation range: null raw_description: '**Hydraulic Asphyxiation** (__divine__, __evocation__, __water__) **Requirement** The target is fully submerged in water, within 30 feet of the merfolk wavecaller, and holding its breath. **Effect** The merfolk wavecaller commands the tides to crush their foe''s throat, rooting the target in place and forcing it to choke up precious air. The target must succeed at a DC 18 Fortitude save or become immobilized for 1 round and immediately lose 1d4 actions'' worth of air (or twice that on a critical failure).' requirements: null success: null traits: - divine - evocation - water trigger: null ranged: - action_cost: One Action damage: formula: 1d4+3 type: piercing name: dagger plus_damage: null to_hit: 9 traits: - agile - thrown 10 feet - versatile S rarity: Common resistances: - amount: null type: '>' ritual_lists: null saves: fort: 7 fort_misc: null misc: null ref: 6 ref_misc: null will: 10 will_misc: null sense_abilities: null senses: - Perception +8 - low-light vision size: Medium skills: - bonus: 7 misc: +9 to Swim name: 'Athletics ' - bonus: 6 misc: null name: 'Deception ' - bonus: 8 misc: null name: 'Nature ' - bonus: 8 misc: null name: 'Religion ' source: - abbr: Bestiary page_start: 235 page_stop: null speed: - amount: 5 type: Land - amount: 30 type: swim spell_lists: - dc: 18 misc: '' name: Primal Prepared Spells spell_groups: - heightened_level: null level: 1 spells: - frequency: null name: charm requirement: null - frequency: null name: heal requirement: null - frequency: null name: hydraulic push requirement: null - heightened_level: 1 level: 0 spells: - frequency: null name: dancing lights requirement: null - frequency: null name: detect magic requirement: null - frequency: null name: electric arc requirement: null - frequency: null name: ray of frost requirement: null - frequency: null name: stabilize requirement: null to_hit: 10 traits: - N - Medium - Aquatic - Humanoid - Merfolk type: Creature weaknesses: null