ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 2 int_mod: 0 str_mod: 5 wis_mod: 5 ac: 27 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 30 feet. Living creatures are frightened 1 while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 26 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Great Despair range: null raw_description: '**Great Despair** (__aura__, __divine__, __emotion__, __enchantment__, __fear__, __incapacitation__, __mental__) 30 feet. Living creatures are frightened 1 while in a mummy guardian''s despair aura. They can''t naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 26 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.' requirements: null success: null traits: - aura - divine - emotion - enchantment - fear - incapacitation - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the re-forming body is destroyed during that time, the process starts anew. A slain mummy pharaoh can be destroyed for good with a __consecrate__ ritual. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Rejuvenation range: null raw_description: '**Rejuvenation** (__divine__, __necromancy__) When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the re-forming body is destroyed during that time, the process starts anew. A slain mummy pharaoh can be destroyed for good with a __consecrate__ ritual.' requirements: null success: null traits: - divine - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: 100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Undead Mastery range: null raw_description: '**Undead Mastery** (__aura__, __divine__, __necromancy__) 100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.' requirements: null success: null traits: - aura - divine - necromancy trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: The mummy pharaoh can use Attack of Opportunity when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit. effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. effects: null failure: null frequency: null full_description: null generic_description: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath is no less awful and painful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact. Although in most cases a mummy pharaoh is formed from a particularly depraved ruler instructing their priests to perform complex rituals that grant the ruler eternal unlife, a ruler who was filled with incredible anger in life might spontaneously arise from death as a mummy pharaoh without undergoing this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting or other class features instead of its Attack of Opportunity and disruptive abilities—the exact nature of the abilities the ruler had in life can significantly change or strengthen the mummy pharaoh presented here (which represents the least powerful variety of this deadly undead foe). **__Recall Knowledge - Undead__ (__Religion__)**: DC 31' hp: 165 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - unconscious items: - +1 striking longspear knowledge_checks: dc: 31 skills: - Religion languages: - Necril - plus any two ancient languages level: 9 melee: - action_cost: One Action damage: formula: 1d10+11 type: bludgeoning name: fist plus_damage: - formula: null type: insidious mummy rot to_hit: 20 traits: - agile - action_cost: One Action damage: formula: 2d8+11 type: piercing name: longspear plus_damage: - formula: null type: insidious mummy rot to_hit: 21 traits: - magical - reach 10 feet name: Mummy Pharaoh perception: 20 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Channel Rot range: null raw_description: '**Channel Rot** (__divine__, __necromancy__) The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields.' requirements: null success: null traits: - divine - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: This disease and any damage from it can't be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can't be resurrected except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw** DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** 8d6 negative damage and __stupefied 2__ (1 day) effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Insidious Mummy Rot range: null raw_description: '**Insidious Mummy Rot** (__curse__, __disease__, __divine__, __necromancy__) This disease and any damage from it can''t be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can''t be resurrected except by a 7th-level __resurrect__ ritual or similar magic. **Saving Throw** DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** 8d6 negative damage and __stupefied 2__ (1 day)' requirements: null success: null traits: - curse - disease - divine - necromancy trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh can't use Sandstorm Wrath again for 1d4 rounds. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sandstorm Wrath range: null raw_description: '**Sandstorm Wrath** [Two Actions] (__concentrate__, __divine__, __evocation__, __fire__) The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh can''t use Sandstorm Wrath again for 1d4 rounds.' requirements: null success: null traits: - concentrate - divine - evocation - fire trigger: null ranged: null rarity: Rare resistances: - amount: 10 type: fire ritual_lists: null saves: fort: 19 fort_misc: null misc: +1 status to all saves vs. positive ref: 15 ref_misc: null will: 20 will_misc: null sense_abilities: null senses: - Perception +20 - darkvision size: Medium skills: - bonus: 18 misc: null name: 'Deception ' - bonus: 20 misc: null name: 'Intimidation ' - bonus: 15 misc: null name: 'Occultism ' - bonus: 20 misc: null name: 'Religion ' - bonus: 13 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 241 page_stop: null speed: - amount: 20 type: Land spell_lists: null traits: - Rare - LE - Medium - Mummy - Undead type: Creature weaknesses: null