ability_mods: cha_mod: 3 con_mod: 5 dex_mod: 3 int_mod: 0 str_mod: 5 wis_mod: 3 ac: 24 ac_special: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'A naunet''s vital organs shift and change shape and position constantly. Immediately after the naunet takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The naunet is immune to polymorph effects unless it is a willing target. If blinded or deafened, the naunet automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Protean Anatomy range: null raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A naunet''s vital organs shift and change shape and position constantly. Immediately after the naunet takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The naunet is immune to polymorph effects unless it is a willing target. If blinded or deafened, the naunet automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' requirements: null success: null traits: - divine - transmutation trigger: null description: 'Pugnacious and powerfully muscled, naunets serve as scouts and rank-and-file troops of protean armies. Resembling a thick salamander with a wide head, a powerful tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are the most bestial of the proteans and occupy one of their lowest castes. Naunets are 12 feet long and weigh 900 pounds. All proteans are prone to unpredictable fits and unexpected action, but compared to most others, naunets are much more bestial. Always ready for a fight, naunets pride themselves in acting swiftly and striking before unpleasant distractions like diplomacy can blunt a combat''s beginning. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 23' hp: 120 hp_misc: fast healing 2 immunities: null items: null knowledge_checks: dc: 23 skills: - Religion languages: - Abyssal - Celestial - Protean level: 7 melee: - action_cost: One Action damage: formula: 2d10+8 type: piercing name: jaws plus_damage: - formula: 1d6 type: chaotic to_hit: 18 traits: - chaotic - magical - reach 10 feet - action_cost: One Action damage: formula: 2d8+8 type: bludgeoning name: tail plus_damage: - formula: 1d6 type: chaotic and Grab to_hit: 18 traits: - chaotic - magical - reach 15 feet - action_cost: One Action damage: formula: 2d8+6 type: piercing name: tentacle plus_damage: - formula: 1d6 type: chaotic and confounding slam to_hit: 18 traits: - agile - chaotic - magical - reach 10 feet name: Naunet perception: 14 proactive_abilities: - action_cost: Free Action critical_failure: null critical_success: null description: The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive Strike again. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Adaptive Strike range: null raw_description: '**Adaptive Strike** [Free Action] (__divine__, __polymorph__, __transmutation__) The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive Strike again.' requirements: null success: null traits: - divine - polymorph - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__, __transmutation__) The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn''t change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal.' requirements: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature hit by the naunet's tentacle Strike is __stupefied 2__ for 1d4 rounds (DC 24 Will negates). If the creature was already stupefied in this way, the duration extends by 1 round instead. A chaotic creature is only __stupefied 1__ instead. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Confounding Slam range: null raw_description: '**Confounding Slam** (__divine__, __emotion__, __enchantment__, __mental__) A creature hit by the naunet''s tentacle Strike is __stupefied 2__ for 1d4 rounds (DC 24 Will negates). If the creature was already stupefied in this way, the duration extends by 1 round instead. A chaotic creature is only __stupefied 1__ instead.' requirements: null success: null traits: - divine - emotion - enchantment - mental trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 1d8+8 bludgeoning, DC 26 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Constrict range: null raw_description: '**__Constrict__** 1d8+8 bludgeoning, DC 26' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 5 type: precision - amount: 10 type: protean anatomy ritual_lists: null saves: fort: 18 fort_misc: null misc: +1 status to all saves vs. magic ref: 14 ref_misc: null will: 12 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A naunet can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of __nondetection__ or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Entropy Sense range: null raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__) A naunet can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of __nondetection__ or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.' requirements: null success: null traits: - divination - divine - prediction trigger: null senses: - Perception +14 - entropy sense (imprecise) 30 feet - darkvision size: Large skills: - bonus: 14 misc: null name: 'Acrobatics ' - bonus: 16 misc: null name: 'Athletics ' - bonus: 16 misc: null name: 'Intimidation ' - bonus: 14 misc: null name: 'Stealth ' - bonus: 12 misc: null name: 'Survival ' source: - abbr: Bestiary page_start: 267 page_stop: null speed: - amount: 25 type: Land - amount: 30 type: fly - amount: 25 type: swim - amount: 128 type: freedom of movement spell_lists: - dc: 26 misc: '' name: Divine Innate Spells spell_groups: - heightened_level: null level: 5 spells: - frequency: null name: dimension door requirement: null - heightened_level: null level: 4 spells: - frequency: null name: acid arrow requirement: null - frequency: null name: solid fog requirement: null - heightened_level: null level: 3 spells: - frequency: at will name: shatter requirement: null - heightened_level: null level: 2 spells: - frequency: at will name: obscuring mist requirement: null - heightened_level: null level: 1 spells: - frequency: at will, lawful only name: detect alignment requirement: null - heightened_level: 4 level: -1 spells: - frequency: null name: freedom of movement requirement: null to_hit: 16 traits: - CN - Large - Monitor - Protean type: Creature weaknesses: - amount: 5 type: lawful