ability_mods: cha_mod: 3 con_mod: 6 dex_mod: 4 int_mod: 4 str_mod: 5 wis_mod: 5 ac: 28 ac_special: null alignment: NE automatic_abilities: null description: 'Night hags are thieves and merchants of mortal souls. These foul creatures collect souls in dark gems or crystalline jars to sell in fiendish markets, and are themselves empowered by potent magic jewels known as heartstones. They haunt the Ethereal Plane, where they prey upon mortals in their dreams, debilitating them with horrific nightmares as they rest. A night hag may find a particular target and haunt them continuously over the course of weeks, slowly and cruelly breaking down the victim''s will and ability to resist, until their soul is forfeit. A night hag is a canny mastermind and soul broker, willing to consider any deal as long as she is convinced she has the upper hand. Although a night hag finds it easy to travel the Ethereal Plane and prey upon helpless souls that can''t fight back, these souls are also the least desirable to the evil outsiders the night hag bargains with, and so a night hag gathers allies and minions that allow her to prey on more potent souls without personally risking herself. Their favored minions are nightmares, with whom they share a special bond. Above all, night hags avoid fighting foes that can harry them on the Ethereal Plane, picking fights only when they are certain they can escape. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 26 **__Recall Knowledge - Humanoid__ (__Society__)**: DC 26' hp: 170 hp_misc: null immunities: - sleep items: - heartstone knowledge_checks: dc: 26 skills: - Religion - Society languages: - Abyssal - Aklo - Celestial - Common - Infernal level: 9 melee: - action_cost: One Action damage: formula: 2d8+8 type: piercing name: jaws plus_damage: - formula: 1d6 type: evil and Abyssal plague to_hit: 20 traits: - magical - action_cost: One Action damage: formula: 2d10+8 type: slashing name: claw plus_damage: - formula: 1d6 type: evil to_hit: 20 traits: - agile - magical name: Night Hag perception: 18 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature can't recover from drained until abyssal plague is cured. **Saving Throw** DC 28 Fortitude; **Stage 1** __Drained 1__ (1 day); **Stage 2** __Drained__ increases by 2 (1 day) effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Abyssal Plague range: null raw_description: '**Abyssal Plague** (__disease__) A creature can''t recover from drained until abyssal plague is cured. **Saving Throw** DC 28 Fortitude; **Stage 1** __Drained 1__ (1 day); **Stage 2** __Drained__ increases by 2 (1 day)' requirements: null success: null traits: - disease trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The night hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning). effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Change Shape range: null raw_description: '**Change Shape** (__concentrate__, __occult__, __polymorph__, __transmutation__) The night hag can take on the appearance of any Medium female humanoid. This doesn''t change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).' requirements: null success: null traits: - concentrate - occult - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: If a night hag is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as the hag casts __nightmare__ on it, and is exposed to abyssal plague. Any drained caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Dream Haunting range: null raw_description: '**Dream Haunting** (__enchantment__, __occult__, __mental__) If a night hag is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim''s back until dawn. The creature endures tormenting dreams as the hag casts __nightmare__ on it, and is exposed to abyssal plague. Any drained caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting.' requirements: null success: null traits: - enchantment - occult - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature __flat-footed__ to the night hag takes a -2 circumstance penalty to checks and DCs to defend against her spells. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Spell Ambush range: null raw_description: '**Spell Ambush** A creature __flat-footed__ to the night hag takes a -2 circumstance penalty to checks and DCs to defend against her spells.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 10 type: mental ritual_lists: null saves: fort: 19 fort_misc: null misc: +2 status to all saves vs. magic, -2 to all saves if the night hag does not have her heartstone ref: 17 ref_misc: null will: 18 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A night hag adds __dominate__, __nightmare__, __scrying__, and __spellwrack__ to her coven's spells. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Coven range: null raw_description: '**Coven** A night hag adds __dominate__, __nightmare__, __scrying__, and __spellwrack__ to her coven''s spells.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: 'When a night hag rides a nightmare, the nightmare also gains the night hag''s status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her heartstone''s __ethereal jaunt__ innate spell. ' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Nightmare Rider range: null raw_description: '**Nightmare Rider** When a night hag rides a nightmare, the nightmare also gains the night hag''s status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her heartstone''s __ethereal jaunt__ innate spell. ' requirements: null success: null traits: null trigger: null senses: - Perception +18 - darkvision size: Medium skills: - bonus: 18 misc: null name: 'Arcana ' - bonus: 18 misc: null name: 'Deception ' - bonus: 18 misc: null name: 'Diplomacy ' - bonus: 14 misc: null name: 'Intimidation ' - bonus: 20 misc: null name: 'Occultism ' - bonus: 20 misc: null name: 'Religion ' source: - abbr: Bestiary page_start: 202 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 28 misc: null name: Occult Innate Spells spell_groups: - heightened_level: null level: 9 spells: - frequency: at will, from heartstone name: bind soul requirement: null - frequency: at will, from heartstone name: ethereal jaunt requirement: null - heightened_level: null level: 8 spells: - frequency: null name: dream council requirement: null - heightened_level: null level: 5 spells: - frequency: null name: nightmare requirement: null - frequency: x2, from heartstone name: shadow blast requirement: null - heightened_level: null level: 3 spells: - frequency: at will name: dream message requirement: null - frequency: at will name: magic missile requirement: null - heightened_level: null level: 2 spells: - frequency: at will name: invisibility requirement: null - heightened_level: null level: 1 spells: - frequency: at will name: ray of enfeeblement requirement: null - frequency: at will name: sleep requirement: null - heightened_level: 3 level: -1 spells: - frequency: null name: detect magic requirement: null - heightened_level: 2 level: -1 spells: - frequency: all alignments simultaneously name: detect alignment requirement: null to_hit: null traits: - NE - Medium - Fiend - Hag - Humanoid type: Creature weaknesses: - amount: 10 type: cold iron