ability_mods: cha_mod: 4 con_mod: 1 dex_mod: 3 int_mod: 0 str_mod: 0 wis_mod: 1 ac: 16 ac_special: null alignment: N automatic_abilities: null description: 'These aquatic fey often guard ponds, rivers, lakes, and springs, protecting their bucolic homes from the advances of predators and careless humanoids alike. Nixies tend to be reclusive and try to keep their presence hidden from humanoids, hoping trespassers won''t give them cause to act. Stories of minor miracles granted by nixies to those they befriend encourage humanoids to seek out these reclusive fey, and ironically make it even more unlikely for a nixie to grant such a boon. On the other hand, if someone approaches a nixie with respect, or even better, a positive attitude that displays just the right amount of humility and easygoing openness, a nixie is far more likely to respond positively to any requests for aid. Often a nixie will ask those who seek their assistance to perform a task for them first; such requests can be minor acts of entertainment (such as telling a rousing story or performing a requested song), but in other cases the nixie might need more significant aid, such as driving off an unwanted local predator or investigating the source of pollution near their home. Nixies resort to violence only if no other tactic works. They much prefer solutions that rely upon primal magic to defuse conflicts before they can escalate to bloodshed. In pursuit of such resolutions, nixies rely on their ability to charm individuals and, when they can establish magical influence, encourage intruders to leave peacefully. While some nixies try to confuse intruders and subtly guide them from the area, others use local animals and beasts to scare off trespassers. Occasionally, nixies recruit charmed humanoids to act as protectors or help with a task that is simply too big for them to deal with. If this task is underwater, nixies use their magic to temporarily grant the ability to breathe water to the charmed creature. Only those who manage to befriend a nixie are given invitations to return to swim or dine with the fey, and only the most trusted of allies are granted a minor wish. Nixies appear as aquatic humanoids the size of a child, with large eyes, catfish-like whiskers, and webbed fingers and toes. They have scaly skin, pointed ears, and long hair the color of seaweed. Nixies often form small communities, even building underwater societies if their numbers are great enough. In many cultures'' folklore, there are stories of nixie nations hidden at the bottom of particularly large lakes. **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 25 hp_misc: null immunities: null items: null knowledge_checks: dc: 15 skills: - Nature languages: - Aquan - Sylvan level: 1 melee: - action_cost: One Action damage: formula: 1d6 type: slashing name: claw plus_damage: null to_hit: 7 traits: - agile - finesse name: Nixie perception: 6 proactive_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The nixie can duplicate any 1st-level spell or produce any effect with a power level in line with a 1st-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie's Grant Desire ability. effects: null failure: null frequency: once per day full_description: null generic_description: null name: Grant Desire range: null raw_description: '**Grant Desire** [Three Actions] (__divination__, __primal__) **Frequency** once per day; **Effect** The nixie can duplicate any 1st-level spell or produce any effect with a power level in line with a 1st-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie''s Grant Desire ability.' requirements: null success: null traits: - divination - primal trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 6 fort_misc: null misc: +1 status to all saves vs. magic ref: 10 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The nixie can use __Diplomacy__ to __Make an Impression__ on and make very simple Requests of __aquatic__ or __amphibious__ animals. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Wild Empathy range: null raw_description: '**Wild Empathy** The nixie can use __Diplomacy__ to __Make an Impression__ on and make very simple Requests of __aquatic__ or __amphibious__ animals.' requirements: null success: null traits: null trigger: null senses: - Perception +6 - low-light vision size: Small skills: - bonus: 6 misc: null name: 'Athletics ' - bonus: 5 misc: null name: 'Nature ' - bonus: 8 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 183 page_stop: null speed: - amount: 20 type: Land - amount: 30 type: swim spell_lists: - dc: 17 misc: '' name: Primal Innate Spells spell_groups: - heightened_level: null level: 2 spells: - frequency: null name: water breathing requirement: null - heightened_level: null level: 1 spells: - frequency: ×3 name: charm requirement: null - frequency: null name: hydraulic push requirement: null to_hit: 9 traits: - N - Small - Aquatic - Fey type: Creature weaknesses: - amount: 3 type: cold iron