ability_mods: cha_mod: 7 con_mod: 6 dex_mod: 6 int_mod: 6 str_mod: 7 wis_mod: 10 ac: 46 ac_special: null alignment: LN automatic_abilities: null description: "Ancient beyond imagining, norns are powerful fey women who hold in their\ \ hands the physical manifestation of fate and destiny in the form of golden thread.\ \ They watch over all life, intervening with reluctance when called upon—or with\ \ a vengeance when the strands of fate are twisted and abused by lesser beings.\n\ \n\n\nNorns' relationship with the Eldest of the First World is complex. Many among\ \ norns serve __Magdh__ the Three, the triune Eldest who some norns believe to be\ \ the first norn triumvirate bound together into one entity, as Magdh has three\ \ bodies: a Maiden, a Mother, and a Matriarch. Magdh claims to be watching the threads\ \ of fate for some ominous prophesied cataclysm, and in addition to assisting in\ \ her divinations, Magdh expects the norns who serve her to follow her cryptic commands\ \ to help nudge the future away from the brink. However, norns are powerful beings\ \ in their own right, themselves capable of granting divine power, and many balk\ \ at serving the enigmatic demigod. These norns find the other Eldest even more\ \ alien and challenging to interact with, for they believe that while the Eldest\ \ wield great power, even these powerful beings should not be granted leave to meddle\ \ with fate as much as they desire.\n\n\n\nWhile even the weakest of the Eldest\ \ could destroy an unaffiliated norn with ease, they tend to obey the proclamations\ \ and judgments of norns when they are spoken. These norns, for their part, use\ \ their perceived neutrality judiciously. They know better than to issue too many\ \ demands to the Eldest, lest the capricious demigods grow frustrated and tired\ \ of norns' interference. And so the balance of power remains tenuous between unaffiliated\ \ norns and the Eldest, as it has for eons. However, norns know that it's merely\ \ a matter of time before the Eldest lose their respect for this tradition and start\ \ acting entirely as they please, despite norns' best efforts to rein in their most\ \ disruptive actions.\n\n\n\nA norn stands 14 feet tall and weighs 800 pounds.\n\ \n\n\n\n\n## Worshipping Norns\n\n On the Material Plane, some mortals worship norns\ \ as deities, while others, especially witches and bards, admire them as patrons\ \ or muses. Those who uphold norns as deities are known as __Followers of Fate__.\ \ Norns do little to discourage this veneration, but neither do they go out of their\ \ way to support such worship. Clerics who venerate norns might worship a specific\ \ norn or norn triumvirate, or all norns as a whole, but they gain the same benefits\ \ regardless of their choice. The religious symbol of Followers of Fate is a pair\ \ of shears cutting a golden thread, and their areas of concern are destiny, fate,\ \ and the aging process.\n\n\n\n**__Recall Knowledge - Fey__ (__Nature__)**: DC\ \ 45" hp: 375 hp_misc: regeneration 20 (deactivated by cold iron immunities: - flat-footed - negative items: null knowledge_checks: dc: 45 skills: - Nature languages: - Common - Jotun - Sylvan - tongues level: 20 melee: - action_cost: One Action damage: formula: 4d6+15 type: slashing name: norn shears plus_damage: - formula: 5d6 type: negative and sever fate to_hit: 38 traits: - deadly 2d12 - magical - reach 10 feet - versatile P - action_cost: One Action damage: formula: 4d10+15 type: negative name: hand of fate plus_damage: - formula: null type: sever fate to_hit: 38 traits: - agile - magical - reach 10 feet name: Norn perception: 41 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: When a creature is subject to a __fortune__ effect from a norn and a __misfortune__ effect from any source other than a norn (or vice versa), the norn's effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM's discretion, powerful entities related to fate or luck, like __Desna__, __Magdh__, or __Pharasma__, count as a norn for the purpose of this ability. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Fated range: null raw_description: '**Fated** When a creature is subject to a __fortune__ effect from a norn and a __misfortune__ effect from any source other than a norn (or vice versa), the norn''s effect automatically counteracts the other effect and then takes place normally, rather than the two effects canceling each other out. If both the fortune and misfortune effect are from a norn, then the two cancel each other out as normal. At the GM''s discretion, powerful entities related to fate or luck, like __Desna__, __Magdh__, or __Pharasma__, count as a norn for the purpose of this ability.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When a norn deals negative damage with a Strike, she regains 10 Hit Points. The target must succeed at a DC 39 Fortitude save or become __drained 1__ (drained 2 on a critical failure). Further negative damage dealt by the norn increases the drained condition value by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained 4. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sever Fate range: null raw_description: '**Sever Fate** (__necromancy__, __occult__) When a norn deals negative damage with a Strike, she regains 10 Hit Points. The target must succeed at a DC 39 Fortitude save or become __drained 1__ (drained 2 on a critical failure). Further negative damage dealt by the norn increases the drained condition value by 1 on a failed save (or by 2 on a critical failure), to a maximum of drained 4.' requirements: null success: null traits: - necromancy - occult trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The creature rolls the saving throw twice, and then the norn decides which result applies. If the norn chooses the lower roll, this is a __misfortune__ effect; if she chooses the higher roll, it's a __fortune__ effect; if they're the same, she decides which trait to apply. effects: null failure: null frequency: null full_description: null generic_description: null name: Shift Fate range: null raw_description: '**Shift Fate** [Reaction] (__divination__, __occult__) **Trigger** A creature within 120 feet attempts a saving throw; **Effect** The creature rolls the saving throw twice, and then the norn decides which result applies. If the norn chooses the lower roll, this is a __misfortune__ effect; if she chooses the higher roll, it''s a __fortune__ effect; if they''re the same, she decides which trait to apply.' requirements: null success: null traits: - divination - occult trigger: A creature within 120 feet attempts a saving throw - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The norn produces a golden thread linked to the fate of a creature within 100 feet of her, then snips it short with her shears. The target takes 100 negative damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points from this damage, the thread is completely severed and the creature dies immediately. A creature slain by Snip Thread can't be restored to life except by __miracle__, __wish__, or similarly powerful magic; or by divine intervention. Regardless of the outcome of their saving throw, a creature targeted by Snip Thread then becomes temporarily immune for 24 hours. The norn can't use Snip Thread again for 1d4 rounds. effects: null failure: null frequency: three times per day full_description: null generic_description: null name: Snip Thread range: null raw_description: '**Snip Thread** [Two Actions] (__death__, __manipulate__, __necromancy__, __occult__) **Frequency** three times per day; **Effect** The norn produces a golden thread linked to the fate of a creature within 100 feet of her, then snips it short with her shears. The target takes 100 negative damage (DC 42 basic Fortitude save). If the target is reduced to 0 Hit Points from this damage, the thread is completely severed and the creature dies immediately. A creature slain by Snip Thread can''t be restored to life except by __miracle__, __wish__, or similarly powerful magic; or by divine intervention. Regardless of the outcome of their saving throw, a creature targeted by Snip Thread then becomes temporarily immune for 24 hours. The norn can''t use Snip Thread again for 1d4 rounds.' requirements: null success: null traits: - death - manipulate - necromancy - occult trigger: null ranged: null rarity: Rare resistances: - amount: 20 type: cold iron ritual_lists: - dc: 42 misc: null name: Rituals spell_groups: - heightened_level: null level: 7 spells: - frequency: null name: legend lore requirement: null - heightened_level: null level: 3 spells: - frequency: null name: geas requirement: null to_hit: null saves: fort: 34 fort_misc: null misc: +1 status to all saves vs. magic ref: 30 ref_misc: null will: 38 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A norn automatically rolls a 20 when she rolls initiative. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sense Fate range: null raw_description: '**Sense Fate** (__fortune__) A norn automatically rolls a 20 when she rolls initiative.' requirements: null success: null traits: - fortune trigger: null - action_cost: None critical_failure: null critical_success: null description: 'This functions as the __coven__ ability, except only norns can join a triumvirate, and it functions only as long as exactly three norns are part of the triumvirate. A triumvirate grants the following spells: __alter reality__ (once per day), __cataclysm__, __discern location__, __foresight__, and __revival__.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Triumvirate range: null raw_description: '**Triumvirate** This functions as the __coven__ ability, except only norns can join a triumvirate, and it functions only as long as exactly three norns are part of the triumvirate. A triumvirate grants the following spells: __alter reality__ (once per day), __cataclysm__, __discern location__, __foresight__, and __revival__.' requirements: null success: null traits: null trigger: null senses: - Perception +41 - detect magic - greater darkvision - lifesense 120 feet - true seeing size: Large skills: - bonus: 36 misc: null name: 'Crafting ' - bonus: 35 misc: null name: 'Deception ' - bonus: 37 misc: null name: 'Intimidation ' - bonus: 28 misc: all name: ' ' - bonus: 38 misc: null name: 'Medicine ' - bonus: 34 misc: null name: 'Occultism ' - bonus: 31 misc: null name: 'Performance ' - bonus: 34 misc: null name: 'Religion ' source: - abbr: Bestiary 2 page_start: 184 page_stop: null speed: - amount: 35 type: Land - amount: 35 type: fly spell_lists: - dc: 42 misc: null name: Occult Innate Spells spell_groups: - heightened_level: null level: 10 spells: - frequency: null name: time stop requirement: null - heightened_level: null level: 9 spells: - frequency: null name: power word kill requirement: null - frequency: null name: retrocognition requirement: null - frequency: null name: weird requirement: null - heightened_level: null level: 8 spells: - frequency: null name: maze requirement: null - frequency: null name: wind walk requirement: null - heightened_level: null level: 7 spells: - frequency: at will name: dispel magic requirement: null - frequency: at will name: read omens requirement: null - frequency: at will name: spellwrack requirement: null - heightened_level: 10 level: -1 spells: - frequency: null name: detect magic requirement: null - frequency: null name: mind blank requirement: null - frequency: null name: tongues requirement: null - frequency: null name: true seeing requirement: null to_hit: null traits: - Rare - LN - Large - Fey type: Creature weaknesses: null