ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 4 int_mod: 7 str_mod: 3 wis_mod: 5 ac: 30 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Ward Contract range: null raw_description: '**Ward Contract** A signed contract carried by a living contract devil (including draped over its horns) is immune to damage from all creatures other than that contract devil. A contract devil is immune to mental effects that would make it destroy, nullify, or alter a contract.' requirements: null success: null traits: null trigger: null description: 'Contract devils are clerks, scribes, and bureaucrats of Hell rarely found outside the infernal courts, and then almost always to pursue potential contracts, tempting mortals to sell their souls in exchange for achieving their worldly desires. If a target is desirable enough, a phistophilus can offer contracts for prices seemingly lesser than their soul all at once, though in this case, the devil carefully manipulates the price to drive the signatory toward the forces of law and evil, and therefore ultimately to Hell anyway. Contract devils are tall creatures with skin tones that range from bronze to crimson and large curving horns extending from their bodies, over which they often drape favored or important contracts. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 27' hp: 150 hp_misc: null immunities: - fire - ward contract items: null knowledge_checks: dc: 27 skills: - Religion languages: - Abyssal - Aklo - Celestial - Common - Draconic - Infernal - Undercommon - telepathy 100 feet - tongues level: 10 melee: - action_cost: One Action damage: formula: 3d6+11 type: slashing name: binding contract plus_damage: - formula: 1d6 type: evil - formula: null type: Grab - formula: null type: infernal wound to_hit: 23 traits: - agile - disarm - evil - magical - reach 10 feet - trip - action_cost: One Action damage: formula: 3d10+11 type: piercing and infernal wound name: horn plus_damage: null to_hit: 21 traits: - magical name: Phistophilus perception: 21 proactive_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: 'The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a __wish__ spell but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal''s soul is bound to the contract devil and Hell. While the contract is in effect, the victim can''t be restored to life except by __wish__ or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a __locate__ spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Draft Contract range: null raw_description: '**Draft Contract** [Three Actions] (__conjuration__, __divine__, __manipulate__) The contract devil produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a __wish__ spell but fulfilled to the letter by the contract devil. To receive any of those benefits, the mortal must willingly sign its true name to the contract. At that point, the mortal''s soul is bound to the contract devil and Hell. While the contract is in effect, the victim can''t be restored to life except by __wish__ or similar magic. If the mortal is restored to life by those means, the contract devil knows which mortal came to life and can locate the creature or creatures who restored the mortal to life for 1 year, gaining the effects of a __locate__ spell with unlimited range. Avoiding the terms of an infernal contract is difficult and often dangerous.' requirements: null success: null traits: - conjuration - divine - manipulate trigger: null - action_cost: None critical_failure: null critical_success: null description: A contract devil can cast a 10th-level innate __scrying__ spell at will, but only to target a creature with which it has a contract. The target automatically critically fails its save. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Infernal Investment range: null raw_description: '**Infernal Investment** A contract devil can cast a 10th-level innate __scrying__ spell at will, but only to target a creature with which it has a contract. The target automatically critically fails its save.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: 'A contract devil''s Strikes also deal 3d6 persistent bleed damage that resist attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 29 counteract check or the magic fails to heal the creature.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Infernal Wound range: null raw_description: '**Infernal Wound** (__divine__, __necromancy__) A contract devil''s Strikes also deal 3d6 persistent bleed damage that resist attempts to heal it. The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully assists with the recovery. The DC to Administer First Aid to a creature with an infernal wound is increased by 5. A spellcaster or item attempting to use healing magic on a creature suffering from an infernal wound must succeed at a DC 29 counteract check or the magic fails to heal the creature.' requirements: null success: null traits: - divine - necromancy trigger: null ranged: null rarity: Common resistances: - amount: 10 type: physical (except silver) - amount: 10 type: poison ritual_lists: - dc: 31 misc: null name: Rituals spell_groups: - heightened_level: null level: 1 spells: - frequency: null name: infernal pact requirement: null to_hit: null saves: fort: 18 fort_misc: null misc: +1 status to all saves vs. magic ref: 18 ref_misc: null will: 23 will_misc: null sense_abilities: null senses: - Perception +21 - greater darkvision size: Medium skills: - bonus: 19 misc: null name: 'Arcana ' - bonus: 23 misc: null name: 'Deception ' - bonus: 21 misc: null name: 'Diplomacy ' - bonus: 21 misc: null name: 'Intimidation ' - bonus: 25 misc: null name: 'Legal Lore ' - bonus: 19 misc: null name: 'Religion ' - bonus: 19 misc: null name: 'Society ' - bonus: 18 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 90 page_stop: null speed: - amount: 25 type: Land spell_lists: - dc: 31 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 10 spells: - frequency: at will, see infernal investment name: scrying requirement: null - heightened_level: null level: 7 spells: - frequency: null name: plane shift requirement: null - heightened_level: null level: 5 spells: - frequency: null name: dimension door requirement: null - frequency: null name: fireball requirement: null - frequency: null name: illusory scene requirement: null - frequency: null name: lightning bolt requirement: null - frequency: at will name: locate requirement: null - frequency: null name: mind probe requirement: null - frequency: at will name: sending requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - frequency: null name: private sanctum requirement: null - frequency: null name: silence requirement: null - heightened_level: null level: 3 spells: - frequency: at will name: mind reading requirement: null - heightened_level: 7 level: 0 spells: - frequency: null name: detect magic requirement: null - heightened_level: 5 level: -1 spells: - frequency: null name: tongues requirement: null to_hit: null traits: - LE - Medium - Devil - Fiend type: Creature weaknesses: - amount: 10 type: good