ability_mods: cha_mod: -2 con_mod: 3 dex_mod: -2 int_mod: -5 str_mod: 4 wis_mod: 0 ac: 13 ac_special: null alignment: NE automatic_abilities: null description: 'Plague zombies are infested with hideous contagions. **__Recall Knowledge - Undead__ (__Religion__)**: DC 15' hp: 50 hp_misc: negative healing immunities: - death effects - disease - mental - paralyzed - poison - unconscious items: null knowledge_checks: dc: 15 skills: - Religion languages: null level: 1 melee: - action_cost: One Action damage: formula: 1d8+4 type: bludgeoning name: fist plus_damage: - formula: null type: Grab and zombie rot to_hit: 9 traits: null name: Plague Zombie perception: 3 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The plague zombie has a creature grabbed or restrained. effects: null failure: null frequency: null full_description: null generic_description: null name: Jaws range: null raw_description: '**Jaws** (__attack__) **Requirement** The plague zombie has a creature grabbed or restrained. **Effect** The plague zombie makes a jaws unarmed melee Strike against the grabbed or restrained creature with an attack modifier of +9 that deals 1d12+4 piercing damage. A creature damaged by the jaws is exposed to zombie rot.' requirements: null success: null traits: - attack trigger: null - action_cost: None critical_failure: null critical_success: null description: An infected creature can't heal damage it takes from zombie rot until it has been cured of the disease. **Saving Throw** DC 18 Fortitude; **Stage 1** carrier with no ill effect (1 day); **Stage 2** 1d6 negative damage (1 day); **Stage 3** 1d6 negative damage (1 day); **Stage 4** 1d6 negative damage (1 day); **Stage 5** dead, rising as a plague zombie immediately effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Zombie Rot range: null raw_description: '**Zombie Rot** (__disease__, __necromancy__) An infected creature can''t heal damage it takes from zombie rot until it has been cured of the disease. **Saving Throw** DC 18 Fortitude; **Stage 1** carrier with no ill effect (1 day); **Stage 2** 1d6 negative damage (1 day); **Stage 3** 1d6 negative damage (1 day); **Stage 4** 1d6 negative damage (1 day); **Stage 5** dead, rising as a plague zombie immediately' requirements: null success: null traits: - disease - necromancy trigger: null ranged: null rarity: Common resistances: - amount: 10 type: positive - amount: 10 type: slashing ritual_lists: null saves: fort: 6 fort_misc: null misc: null ref: 3 ref_misc: null will: 4 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A zombie is permanently slowed 1 and can't use reactions. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Slow range: null raw_description: '**Slow** A zombie is permanently slowed 1 and can''t use reactions.' requirements: null success: null traits: null trigger: null senses: - Perception +3 - darkvision size: Medium skills: - bonus: 7 misc: null name: 'Athletics ' source: - abbr: Bestiary page_start: 340 page_stop: null speed: - amount: 25 type: Land spell_lists: null traits: - NE - Medium - Mindless - Undead - Zombie type: Creature weaknesses: null