ability_mods: cha_mod: 7 con_mod: 7 dex_mod: 6 int_mod: 4 str_mod: 9 wis_mod: 7 ac: 43 ac_special: null alignment: NE automatic_abilities: null description: 'Few creatures embody war''s sheer amount of bloodshed and loss of life as deeply as the purrodaemons, deacons of war. These giant humanoid daemons are bedecked in black, unholy armor, with weapons piercing their flesh at every opening. Far from wounds, however, these weapons are the purrodaemon''s arsenal. A purrodaemon can, with frightening swiftness and nauseating ease, extract a weapon from its own flesh as though drawing a sword from a sheath, and their blood is so tainted with evil that weapons steeped in it become powerful tools of war. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 38' hp: 335 hp_misc: null immunities: - bleed - death effects items: - +2 greater striking glaive - soul gem - steeped weapon knowledge_checks: dc: 38 skills: - Religion languages: - Common - Daemonic - telepathy 100 feet level: 18 melee: - action_cost: One Action damage: formula: 3d8+17 type: slashing name: glaive plus_damage: - formula: 2d6 type: evil and 4d6 persistent bleed to_hit: 37 traits: - deadly d8 - evil - forceful - magical - reach 15 feet name: Purrodaemon perception: 33 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon Strike without using their hands. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Hurl Weapon range: null raw_description: '**Hurl Weapon** (__divine__, __evocation__) The purrodaemon causes a weapon that has steeped in their flesh (see Steep Weapon) to telekinetically launch from their flesh. The purrodaemon makes a hurled weapon Strike without using their hands.' requirements: null success: null traits: - divine - evocation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: A steeped weapon that's no longer sheathed in the purrodaemon's body is within 120 feet of the daemon effects: null failure: null frequency: null full_description: null generic_description: null name: Recall Weapon range: null raw_description: '**Recall Weapon** (__evocation__) **Requirements **A steeped weapon that''s no longer sheathed in the purrodaemon''s body is within 120 feet of the daemon; **Effect **The steeped weapon swiftly flies through the air to resheath itself in the purrodaemon''s body. If a creature is along this flight path, the purrodaemon can make a hurled weapon Strike against the target; if it hits, the weapon drops to the ground in a square adjacent to the creature.' requirements: null success: null traits: - evocation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 'The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage. If a purrodaemon __Interacts__ to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon''s fiendish power and becomes a +2 __greater striking__ weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon''s attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon''s living body. A steeped weapon can be __Disarmed__.' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Steep Weapon range: null raw_description: '**Steep Weapon** (__manipulate__) The purrodaemon sheathes a weapon in their own flesh. This deals no damage to the purrodaemon, which can have up to 10 weapons sheathed in their body at a time. A steeped weapon must be one that deals piercing or slashing damage. If a purrodaemon __Interacts__ to crush a soul gem, one weapon of their choice sheathed in their flesh becomes enchanted with the daemon''s fiendish power and becomes a +2 __greater striking__ weapon that can be used in place of their glaive or hurled at targets (with a +2 item bonus to the hurled weapon''s attack modifier and an extra d10 of damage). This magical quality fades 24 hours after it ceases being sheathed in the daemon''s living body. A steeped weapon can be __Disarmed__.' requirements: null success: null traits: - manipulate trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The purrodaemon is hit with a weapon that deals piercing damage effects: null failure: null frequency: null full_description: null generic_description: null name: Twist the Blade range: null raw_description: '**Twist the Blade** [Reaction] **Requirements **The purrodaemon has fewer than 10 weapons sheathed in their body; **Trigger **The purrodaemon is hit with a weapon that deals piercing damage; **Effect **The purrodaemon seizes the triggering weapon. The weapon''s wielder must attempt a DC 40 Reflex save. On a failure, the weapon is disarmed and falls to an adjacent square. On a critical failure, the weapon is sheathed in the purrodaemon''s body as though the daemon had used Steep Weapon.' requirements: null success: null traits: null trigger: The purrodaemon has fewer than 10 weapons sheathed in their body ranged: - action_cost: One Action damage: formula: 2d10+12 type: piercing name: hurled weapon plus_damage: - formula: 1d6 type: evil and 4d6 persistent bleed to_hit: 35 traits: - deadly 1d10 - evil - magical - propulsive - range 120 feet rarity: Common resistances: - amount: 15 type: piercing ritual_lists: null saves: fort: 33 fort_misc: null misc: +1 status to all saves vs. magic ref: 30 ref_misc: null will: 29 will_misc: null sense_abilities: null senses: - Perception +33 - darkvision - true seeing size: Large skills: - bonus: 37 misc: null name: 'Athletics ' - bonus: 35 misc: null name: 'Intimidation ' - bonus: 30 misc: null name: 'Religion ' - bonus: 34 misc: null name: 'Stealth ' - bonus: 33 misc: null name: 'Survival ' - bonus: 32 misc: null name: 'Warfare Lore ' source: - abbr: Bestiary 2 page_start: 61 page_stop: null speed: - amount: 25 type: Land - amount: 50 type: fly spell_lists: - dc: 37 misc: null name: Divine Innate Spells spell_groups: - heightened_level: null level: 9 spells: - frequency: null name: bind soul requirement: null - frequency: null name: blade barrier requirement: null - frequency: null name: chain lightning requirement: null - heightened_level: null level: 7 spells: - frequency: null name: flame strike requirement: null - frequency: null name: teleport requirement: null - heightened_level: null level: 5 spells: - frequency: null name: dimension door requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - heightened_level: null level: 1 spells: - frequency: good only, at will name: detect alignment requirement: null - heightened_level: 6 level: -1 spells: - frequency: null name: true seeing requirement: null to_hit: null traits: - NE - Large - Daemon - Fiend type: Creature weaknesses: - amount: 15 type: good