ability_mods: cha_mod: 1 con_mod: 0 dex_mod: 2 int_mod: 4 str_mod: 4 wis_mod: 3 ac: 25 ac_special: null alignment: LN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Calming Bioluminescence range: null raw_description: '**Calming Bioluminescence** (__aura__, __emotion__, __mental__, __visual__) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait.' requirements: null success: null traits: - aura - emotion - mental - visual trigger: null description: 'Quatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles. **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 23' hp: 120 hp_misc: null immunities: - bleed - paralyzed - poison - sleep items: null knowledge_checks: dc: 23 skills: - Arcana - Nature languages: - Aquan - Common level: 7 melee: - action_cost: One Action damage: formula: 2d12+6 type: bludgeoning name: tentacle plus_damage: - formula: null type: Grab to_hit: 16 traits: - reach 10 feet name: Quatoid perception: 18 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 1d12+6 bludgeoning, DC 25 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Constrict range: null raw_description: '**__Constrict__** 1d12+6 bludgeoning, DC 25' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: - amount: 5 type: bludgeoning - amount: 5 type: fire ritual_lists: null saves: fort: 13 fort_misc: null misc: null ref: 15 ref_misc: null will: 18 will_misc: null sense_abilities: null senses: - Perception +18 - darkvision size: Small skills: - bonus: 15 misc: null name: 'Athletics ' - bonus: 12 misc: null name: 'Diplomacy ' - bonus: 17 misc: null name: 'Elemental Lore ' - bonus: 17 misc: null name: 'Occultism ' - bonus: 17 misc: null name: 'Society ' - bonus: 13 misc: null name: 'Stealth ' source: - abbr: Bestiary page_start: 153 page_stop: null speed: - amount: 25 type: Land - amount: 25 type: swim spell_lists: - dc: 27 misc: '' name: Primal Innate Spells spell_groups: - heightened_level: null level: 2 spells: - frequency: at will name: hydraulic push requirement: null to_hit: 17 traits: - LN - Small - Aquatic - Elemental - Water type: Creature weaknesses: null