ability_mods: cha_mod: 1 con_mod: 6 dex_mod: 1 int_mod: 1 str_mod: 6 wis_mod: 3 ac: 29 ac_special: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The roper makes a strand Strike against the triggering creature. effects: null failure: null frequency: null full_description: null generic_description: null name: Reactive Lash range: null raw_description: '**Reactive Lash** [Reaction] **Trigger** A creature within reach of the roper''s strand leaves a square during a move action it''s using. **Effect** The roper makes a strand Strike against the triggering creature.' requirements: null success: null traits: null trigger: A creature within reach of the roper's strand leaves a square during a move action it's using. description: 'To all but the most sharp-eyed underground explorers, a roper appears to be nothing more than a large stalactite, stalagmite, or pillar of ice. Cunning and patient ambush predators, ropers use this to their advantage. Ropers do not form large societies (although they can often be found living alongside other deep-dwelling denizens), but they often congregate in small clusters and sometimes hunt in groups. Particularly interested in the philosophy of life and death and the flner points of the more cruel and sinister religions of the world, a roper can talk or argue for hours with those it initially sought merely to eat. Quick-thinking spelunkers can sometimes stave off a roper''s appetite by entertaining it with stories or discussions of philosophy, but ropers do not willingly allow such intriguing prey to escape alive. Stories speak of particularly skilled debaters and philosophers who have been kept for days or even years as pets or conversational companions by roper clusters, but in the end, if such pets don''t eventually escape, the ropers'' appetites win out over their intellectual curiosity—especially in cases where the pets constantly outmaneuver their keepers'' wits and patience. A roper is 9 feet tall and weighs 2,200 pounds. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 29' hp: 215 hp_misc: null immunities: null items: null knowledge_checks: dc: 29 skills: - Occultism languages: - Aklo - Undercommon level: 10 melee: - action_cost: One Action damage: formula: 2d12+12 type: piercing name: jaws plus_damage: null to_hit: 21 traits: null - action_cost: One Action damage: null name: strand plus_damage: null to_hit: 23 traits: - reach 50 feet name: Roper perception: 21 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The roper extends or retracts six thin, sticky tendrils from its body. While the strands are extended, the roper takes a -4 circumstance penalty to __Stealth__ checks, and while they're retracted, it can't use its strand Strikes. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Extend Strands range: null raw_description: '**Extend Strands** The roper extends or retracts six thin, sticky tendrils from its body. While the strands are extended, the roper takes a -4 circumstance penalty to __Stealth__ checks, and while they''re retracted, it can''t use its strand Strikes.' requirements: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The roper makes a strand Strike with each of its strands (except those that are immobilizing creatures). Each attack must be against a different target. These attacks count toward the roper's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Flurry of Strands range: null raw_description: '**Flurry of Strands** The roper makes a strand Strike with each of its strands (except those that are immobilizing creatures). Each attack must be against a different target. These attacks count toward the roper''s multiple attack penalty, but its multiple attack penalty doesn''t increase until after all the attacks.' requirements: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The roper pulls every creature grabbed by its strands toward itself. The roper rolls a single __Athletics__ check and compares the result to each immobilized creature's Fortitude DC. The roper pulls each creature it succeeds against up to 25 feet closer and each creature it critically succeeds against up to 50 feet closer. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Pull the Strands range: null raw_description: '**Pull the Strands** [Two Actions] The roper pulls every creature grabbed by its strands toward itself. The roper rolls a single __Athletics__ check and compares the result to each immobilized creature''s Fortitude DC. The roper pulls each creature it succeeds against up to 25 feet closer and each creature it critically succeeds against up to 50 feet closer.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Any creature hit by a roper's strand is __enfeebled 1__ and __grabbed__. Each additional hit from a strand increases the enfeebled condition value by 1 (to a maximum of __enfeebled 4__). This enfeebled value decreases by 1 every 8 hours. The roper can move while it has a creature grabbed with a strand, but it automatically releases the creature if it moves beyond the strand's reach. The roper can release an grabbed creature as a free action. A creature can sever a strand with a target attack that hits AC 27 and deals at least 18 slashing damage. This doesn't deal any damage to the roper itself, though it can no longer attack with a severed strand. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sticky Strand range: null raw_description: '**Sticky Strand** Any creature hit by a roper''s strand is __enfeebled 1__ and __grabbed__. Each additional hit from a strand increases the enfeebled condition value by 1 (to a maximum of __enfeebled 4__). This enfeebled value decreases by 1 every 8 hours. The roper can move while it has a creature grabbed with a strand, but it automatically releases the creature if it moves beyond the strand''s reach. The roper can release an grabbed creature as a free action. A creature can sever a strand with a target attack that hits AC 27 and deals at least 18 slashing damage. This doesn''t deal any damage to the roper itself, though it can no longer attack with a severed strand.' requirements: null success: null traits: null trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: electricity ritual_lists: null saves: fort: 20 fort_misc: null misc: +2 status to all saves vs. magic ref: 15 ref_misc: null will: 21 will_misc: null sense_abilities: null senses: - Perception +21 - darkvision size: Large skills: - bonus: 22 misc: null name: 'Athletics ' - bonus: 17 misc: +21 about caves name: 'Nature ' - bonus: 19 misc: null name: 'Religion ' - bonus: 17 misc: +25 in stony or icy areas name: 'Stealth ' source: - abbr: Bestiary page_start: 282 page_stop: null speed: - amount: 10 type: Land - amount: 10 type: climb spell_lists: null traits: - Uncommon - CE - Large - Aberration type: Creature weaknesses: - amount: 10 type: fire