ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 3 int_mod: 2 str_mod: 6 wis_mod: 4 ac: 27 ac_special: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Heavy Aura range: null raw_description: '**Heavy Aura** (__aura__, __divine__, __incapacitation__, __transmutation__) 10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes.' requirements: null success: null traits: - aura - divine - incapacitation - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is unaffected. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Success range: null raw_description: '**Success **The creature is unaffected.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is __encumbered__ while it remains in the area. If the creature is already encumbered, it is __immobilized__ while it remains within the aura. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Failure range: null raw_description: '**Failure **The creature is __encumbered__ while it remains in the area. If the creature is already encumbered, it is __immobilized__ while it remains within the aura.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: As failure, but the effect persists for 3 rounds after leaving the aura. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Critical Failure range: null raw_description: '**Critical Failure **As failure, but the effect persists for 3 rounds after leaving the aura.' requirements: null success: null traits: null trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover. effects: null failure: null frequency: null full_description: null generic_description: null name: Stygian Guardian range: null raw_description: '**Stygian Guardian [Reaction]** **Trigger **A creature or object within the sarglagon''s reach is targeted by an attack; **Effect **The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.' requirements: null success: null traits: null trigger: A creature or object within the sarglagon's reach is targeted by an attack description: 'Sarglagons dwell in __Hell''s__ myriad waterways, lakes, and oceans. They serve as guardians of the Academy of Lies—the repository of secrets in Stygia, the fifth layer of Hell. Sarglagons breathe water and air with equal ease, and can move through water, land, and even air with uncanny swiftness. Few fiends travel the waterways of the multiverse, but where a river crosses the planes, odds are sarglagons have traveled it to further their infernal machinations. The only body of water they avoid is the River Styx, as the fiends have yet to develop any defense against that waterway''s memory-sapping qualities. Mortal spellcasters sometimes bind sarglagons as guardians of precious secrets or treasures, particularly in aquatic areas. Most strangely, sarglagons sometimes act as unnerving caretakers to mortals who have no idea what they did to earn their unwanted protectors'' attention. The constant uninvited vigilance of these devils is often disturbing and stifling to their wards. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 24' hp: 120 hp_misc: null immunities: - fire items: null knowledge_checks: dc: 24 skills: - Religion languages: - Celestial - Infernal - telepathy 100 feet level: 8 melee: - action_cost: One Action damage: formula: 2d12+9 type: piercing name: fangs plus_damage: - formula: 1d6 type: evil to_hit: 20 traits: - evil - magical - action_cost: One Action damage: formula: 2d8+9 type: bludgeoning name: tentacle arm plus_damage: - formula: 1d6 type: evil and sarglagon venom to_hit: 20 traits: - agile - evil - magical name: Sarglagon perception: 18 proactive_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: "The sarglagon conjures murky water to fill the lungs of a creature\ \ that can't breathe water within 30 feet. The target must attempt a DC 26 Fortitude\ \ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\ \ target coughs up water and is __sickened 1__. \n\n**Failure **The target is\ \ __holding its breath__. The only action it can take is to attempt a Fortitude\ \ save against Drown to expel the water, which is a single action. \n\n**Critical\ \ Failure **The target falls __unconscious__ and begins suffocating. If the target\ \ succeeds at its Fortitude save while suffocating, it coughs up the water and\ \ can breathe again." effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Drown range: null raw_description: "**Drown** [Two Actions] (__conjuration__, __divine__, __incapacitation__)\ \ The sarglagon conjures murky water to fill the lungs of a creature that can't\ \ breathe water within 30 feet. The target must attempt a DC 26 Fortitude save.\ \ \n\n**Critical Success **The target is unaffected. \n\n**Success **The target\ \ coughs up water and is __sickened 1__. \n\n**Failure **The target is __holding\ \ its breath__. The only action it can take is to attempt a Fortitude save against\ \ Drown to expel the water, which is a single action. \n\n**Critical Failure **The\ \ target falls __unconscious__ and begins suffocating. If the target succeeds\ \ at its Fortitude save while suffocating, it coughs up the water and can breathe\ \ again." requirements: null success: null traits: - conjuration - divine - incapacitation trigger: null - action_cost: None critical_failure: null critical_success: null description: '**Saving Throw **DC 26 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage and __clumsy 1__ (1 round); **Stage 2 **3d6 poison damage and clumsy 2 (1 round)' effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Sarglagon Venom range: null raw_description: '**Sarglagon Venom** (__poison__) **Saving Throw **DC 26 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **2d6 poison damage and __clumsy 1__ (1 round); **Stage 2 **3d6 poison damage and clumsy 2 (1 round)' requirements: null success: null traits: - poison trigger: null ranged: null rarity: Common resistances: - amount: 5 type: physical (except silver) - amount: 10 type: poison ritual_lists: - dc: 23 misc: null name: Rituals spell_groups: - heightened_level: null level: 1 spells: - frequency: null name: infernal pact requirement: null to_hit: null saves: fort: 18 fort_misc: null misc: +1 status to all saves vs. magic ref: 13 ref_misc: null will: 16 will_misc: null sense_abilities: null senses: - Perception +18 - greater darkvision - see invisibility size: Large skills: - bonus: 14 misc: null name: 'Arcana ' - bonus: 18 misc: null name: 'Athletics ' - bonus: 15 misc: null name: 'Deception ' - bonus: 15 misc: null name: 'Diplomacy ' - bonus: 17 misc: null name: 'Intimidation ' - bonus: 15 misc: null name: 'Stealth ' source: - abbr: Bestiary 2 page_start: 72 page_stop: null speed: - amount: 25 type: Land - amount: 25 type: fly - amount: 30 type: swim spell_lists: - dc: 23 misc: '' name: Divine Innate Spells spell_groups: - heightened_level: null level: 5 spells: - frequency: null name: control water requirement: null - frequency: null name: dimension door requirement: null - heightened_level: null level: 4 spells: - frequency: at will name: dimension door requirement: null - frequency: null name: freedom of movement requirement: null - frequency: null name: hydraulic torrent requirement: null - heightened_level: 2 level: -1 spells: - frequency: null name: see invisibility requirement: null to_hit: 18 traits: - LE - Large - Amphibious - Devil - Fiend type: Creature weaknesses: - amount: 5 type: good